the-crypt/magic/Projectiles/Projectile.gd

73 lines
1.6 KiB
GDScript3
Raw Normal View History

extends KinematicBody2D
class_name Projectile
2020-07-20 01:18:45 -05:00
export var speed = 400
var velocity = Vector2.ZERO
2020-07-19 19:15:43 -05:00
var energy_cost = 1
2020-07-20 00:06:53 -05:00
var damage = 1
2020-07-20 16:36:28 -05:00
var damage_mod = 1
var energy_mod = 1
var bounces_left = 0
var is_bounce = false
var is_charge = false
var is_prism = false
var is_triple = false
2020-07-21 19:50:43 -05:00
onready var Spr: Sprite = $Sprite
2020-07-20 16:36:28 -05:00
func get_wand_type(wand_id):
match wand_id:
Globals.Conduit1:
is_charge = true
print("charge")
Globals.Conduit2:
is_triple = true
print("triple")
2020-07-23 14:43:42 -05:00
var damage_mod = 0.5
2020-07-20 16:36:28 -05:00
Globals.Conduit3:
is_bounce = true
print("bounce")
bounces_left = 1
Globals.Conduit4:
print("prism")
is_prism = true
func _physics_process(delta):
var collision = move_and_collide(velocity * delta)
if collision != null:
2020-07-17 19:18:59 -05:00
on_impact(collision)
2020-07-18 17:07:40 -05:00
2020-07-21 19:50:43 -05:00
func launch(wand, mod = 1):
2020-07-17 15:21:22 -05:00
velocity = (Vector2(speed, 0)).rotated(rotation)
2020-07-21 19:50:43 -05:00
damage_mod = mod
scale = Vector2(1, 1)
Spr.scale = Vector2(mod, mod)
2020-07-20 16:36:28 -05:00
get_wand_type(wand)
return energy_cost * energy_mod
2020-07-17 19:18:59 -05:00
func on_impact(collision):
2020-07-23 14:43:42 -05:00
print(collision.collider)
2020-07-20 00:06:53 -05:00
if collision.collider.has_method("get_type") && collision.collider.get_type() == "enemy":
var c = collision.collider
2020-07-20 16:36:28 -05:00
c.health -= damage * damage_mod
c.play_hit()
2020-07-21 15:50:32 -05:00
if $FireSound.playing:
set_physics_process(false)
$CollisionShape2D.disabled = true
$Sprite.visible = false
yield($FireSound, "finished")
2020-07-20 16:36:28 -05:00
queue_free()
elif bounces_left != 0:
bounces_left -= 1
look_at(position + velocity.bounce(collision.normal))
launch(null)
2020-07-20 16:36:28 -05:00
else:
2020-07-21 15:50:32 -05:00
if $FireSound.playing:
set_physics_process(false)
$CollisionShape2D.disabled = true
$Sprite.visible = false
yield($FireSound, "finished")
2020-07-20 16:36:28 -05:00
queue_free()