Energy burnout finished

This commit is contained in:
Logan 2020-07-19 19:15:43 -05:00
parent 1156886ca8
commit d525377e03
10 changed files with 77 additions and 33 deletions

View file

@ -8,11 +8,7 @@ radius = 5.0
[node name="EcoProjectile" type="KinematicBody2D"]
collision_layer = 8
<<<<<<< HEAD
collision_mask = 2
=======
collision_mask = 6
>>>>>>> master
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]

View file

@ -8,11 +8,7 @@ radius = 5.0
height = 2.0
[node name="PhantomProjectile" type="KinematicBody2D"]
<<<<<<< HEAD
collision_layer = 8
=======
collision_layer = 2147483656
>>>>>>> master
collision_mask = 6
script = ExtResource( 2 )

View file

@ -3,6 +3,7 @@ class_name Projectile
export var speed = 300
var velocity = Vector2.ZERO
var energy_cost = 1
onready var Hit = get_node("Node/Hit")
onready var Hit_Wall = get_node("Node/Hit Wall")
@ -13,6 +14,7 @@ func _physics_process(delta):
func launch(wand, effect):
velocity = (Vector2(speed, 0)).rotated(rotation)
return energy_cost
func on_impact(collision):
queue_free()

View file

@ -6,5 +6,6 @@ func fire(projectile, effect):
var temp = projectile.instance()
get_tree().current_scene.add_child(temp)
temp.global_transform = $ProjectileSpawn.global_transform
temp.launch(null, null)
var energy_cost = temp.launch(null, null)
$ShootDelay.start()
return energy_cost

View file

@ -45,7 +45,7 @@ _global_script_class_icons={
[application]
config/name="Gamejam"
run/main_scene="res://Title/Tilte.tscn"
run/main_scene="res://levels/test.tscn"
config/icon="res://icon.png"
[autoload]
@ -55,6 +55,10 @@ IconLoaderGithub="*res://addons/github-integration/scripts/IconLoaderGithub.gd"
RestHandler="*res://addons/github-integration/scripts/RestHandler.gd"
Globals="*res://script/globals.gd"
[debug]
settings/fps/force_fps=60
[display]
window/size/width=320
@ -90,47 +94,32 @@ texture={
"stream": false,
"svg/scale": 1.0
}
wav={
"compress/mode": 0,
"edit/loop": true,
"edit/normalize": false,
"edit/trim": false,
"force/8_bit": false,
"force/max_rate": false,
"force/max_rate_hz": 44100,
"force/mono": false
}
[input]
up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
]
}
shoot={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
inventory={
@ -141,11 +130,14 @@ inventory={
[layer_names]
2d_render/layer_1="Player"
2d_physics/layer_1="Player"
2d_render/layer_2="World"
2d_physics/layer_2="World"
2d_physics/layer_3="Enemy"
2d_physics/layer_4="Projectiles"
[rendering]
quality/driver/fallback_to_gles2=true
environment/default_environment="res://default_env.tres"

View file

@ -1,5 +1,7 @@
extends Position2D
onready var parent = get_parent()
func clear_conduit():
for c in get_children():
c.queue_free()
@ -9,5 +11,8 @@ func set_current_conduit(conduit):
add_child(conduit.instance())
func _process(delta):
if Input.is_action_pressed("shoot") and get_child_count() != 0:
get_children()[0].fire(get_parent().Inventory.active_projectile, null)
if Input.is_action_pressed("shoot") and get_child_count() != 0 and parent.Stats.energy > 0:
var energy_cost = get_children()[0].fire(get_parent().Inventory.active_projectile, null)
if energy_cost != null:
parent.energy -= energy_cost
parent.Stats.interrupt_regen()

BIN
ui/Energy Burnout.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 134 B

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/Energy Burnout.png-25dbbec15c4781d66d514409c50e5504.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://ui/Energy Burnout.png"
dest_files=[ "res://.import/Energy Burnout.png-25dbbec15c4781d66d514409c50e5504.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

View file

@ -3,15 +3,21 @@ extends CanvasLayer
onready var Hearts: TextureProgress = $"Player UI Frame 2/Hearts"
onready var Energybar: TextureProgress = $"Player UI Frame 2/Energy"
onready var Regen: Timer = $Regen
onready var BurnoutSprite: Sprite = $"Player UI Frame 2/Energy Burnout"
var health = 3 setget set_health, get_health
var energy = 5 setget set_energy, get_energy
var is_burnout = false
func _on_Regen_timeout():
set_energy(get_energy() + 1)
set_energy(get_accurate_energy() + 1)
if get_accurate_energy() == Energybar.max_value:
is_burnout = false
func _process(delta):
if get_energy() < Energybar.max_value and Regen.is_stopped():
BurnoutSprite.visible = is_burnout
print(Regen.is_stopped())
if get_accurate_energy() < Energybar.max_value and Regen.is_stopped():
Regen.start()
func set_health(value):
@ -22,8 +28,15 @@ func get_health():
func set_energy(value):
Energybar.value = clamp(value, Energybar.min_value, Energybar.max_value)
if Energybar.value == 0:
is_burnout = true
func get_energy():
if is_burnout == true:
return 0
return Energybar.value
func get_accurate_energy():
return Energybar.value
func interrupt_regen():

View file

@ -1,9 +1,10 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://ui/PlayerStats.gd" type="Script" id=1]
[ext_resource path="res://ui/Player UI Frame 2.png" type="Texture" id=2]
[ext_resource path="res://ui/Hearts.png" type="Texture" id=3]
[ext_resource path="res://ui/Energy.png" type="Texture" id=4]
[ext_resource path="res://ui/Energy Burnout.png" type="Texture" id=5]
[node name="Stats" type="CanvasLayer"]
script = ExtResource( 1 )
@ -35,14 +36,18 @@ __meta__ = {
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 4.0
margin_top = -4.99998
margin_top = -5.0
margin_right = -64.0
margin_bottom = -16.0
max_value = 5.0
step = 1.0
value = 5.0
texture_progress = ExtResource( 4 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Energy Burnout" type="Sprite" parent="Player UI Frame 2"]
position = Vector2( 23, -1 )
texture = ExtResource( 5 )
offset = Vector2( 0, 0.5 )
[connection signal="timeout" from="Regen" to="." method="_on_Regen_timeout"]