2020-07-17 19:18:59 -05:00
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extends CanvasLayer
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2020-07-18 00:07:44 -05:00
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onready var Hearts: TextureProgress = $"Player UI Frame 2/Hearts"
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onready var Energybar: TextureProgress = $"Player UI Frame 2/Energy"
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2020-07-17 19:18:59 -05:00
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onready var Regen: Timer = $Regen
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2020-07-19 19:15:43 -05:00
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onready var BurnoutSprite: Sprite = $"Player UI Frame 2/Energy Burnout"
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2020-07-17 19:18:59 -05:00
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var health = 3 setget set_health, get_health
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2020-07-18 00:07:44 -05:00
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var energy = 5 setget set_energy, get_energy
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2020-07-19 19:15:43 -05:00
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var is_burnout = false
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2020-07-17 19:18:59 -05:00
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func _on_Regen_timeout():
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2020-07-19 19:15:43 -05:00
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set_energy(get_accurate_energy() + 1)
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if get_accurate_energy() == Energybar.max_value:
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is_burnout = false
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2020-07-17 19:18:59 -05:00
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func _process(delta):
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2020-07-19 19:15:43 -05:00
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BurnoutSprite.visible = is_burnout
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print(Regen.is_stopped())
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if get_accurate_energy() < Energybar.max_value and Regen.is_stopped():
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2020-07-17 19:18:59 -05:00
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Regen.start()
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func set_health(value):
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Hearts.value = clamp(value, Hearts.min_value, Hearts.max_value)
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func get_health():
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return Hearts.value
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func set_energy(value):
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Energybar.value = clamp(value, Energybar.min_value, Energybar.max_value)
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2020-07-19 19:15:43 -05:00
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if Energybar.value == 0:
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is_burnout = true
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2020-07-17 19:18:59 -05:00
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func get_energy():
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2020-07-19 19:15:43 -05:00
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if is_burnout == true:
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return 0
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return Energybar.value
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func get_accurate_energy():
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2020-07-17 19:18:59 -05:00
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return Energybar.value
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func interrupt_regen():
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Regen.start()
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