the-crypt/Items/Collectable.gd

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GDScript3
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extends Area2D
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class_name Collectable
export var ID: int = 0
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func _on_Area2D_body_entered(body):
if body.get("Inventory") != null:
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body.Inventory.add_item(ID)
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Player.unlocked.append(ID)
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queue_free()