Wand pickups work

This commit is contained in:
Logan 2020-07-20 00:28:15 -05:00
parent 47e430cede
commit e71dbdfacb
12 changed files with 160 additions and 15 deletions

View file

@ -0,0 +1,6 @@
extends Collectable
func _on_Area2D_body_entered(body):
if body.get("Inventory") != null:
body.Inventory.add_item(Globals.Conduit3)
queue_free()

View file

@ -1,14 +1,14 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://art/Wand.png" type="Texture" id=1]
[ext_resource path="res://script/basic_wand_collectable.gd" type="Script" id=2]
[ext_resource path="res://art/BouncingWand.png" type="Texture" id=1]
[ext_resource path="res://Items/BounceWandCollectable.gd" type="Script" id=2]
[sub_resource type="Animation" id=1]
resource_name = "Bounce"
length = 2.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Wand Pickup:position")
tracks/0/path = NodePath("Sprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
@ -23,13 +23,12 @@ tracks/0/keys = {
[sub_resource type="CircleShape2D" id=2]
radius = 9.05539
[node name="Area2D" type="Area2D"]
[node name="BounceWandPickup" type="Area2D"]
monitorable = false
collision_layer = 0
script = ExtResource( 2 )
[node name="Wand Pickup" type="Sprite" parent="."]
position = Vector2( 0, -1.83113 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]

View file

@ -0,0 +1,6 @@
extends Collectable
func _on_Area2D_body_entered(body):
if body.get("Inventory") != null:
body.Inventory.add_item(Globals.Conduit1)
queue_free()

View file

@ -0,0 +1,38 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://art/Wand.png" type="Texture" id=2]
[sub_resource type="Animation" id=1]
resource_name = "Bounce"
length = 2.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5, 1.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, 2 ), Vector2( 0, -2 ) ]
}
[sub_resource type="CircleShape2D" id=2]
radius = 9.05539
[node name="ChargeWandPickup" type="Area2D"]
monitorable = false
collision_layer = 0
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Bounce"
anims/Bounce = SubResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )
[connection signal="body_entered" from="." to="." method="_on_Area2D_body_entered"]

6
Items/PrismWandPickup.gd Normal file
View file

@ -0,0 +1,6 @@
extends Collectable
func _on_Area2D_body_entered(body):
if body.get("Inventory") != null:
body.Inventory.add_item(Globals.Conduit4)
queue_free()

View file

@ -0,0 +1,40 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://art/PrismaticWand.png" type="Texture" id=1]
[ext_resource path="res://Items/PrismWandPickup.gd" type="Script" id=2]
[sub_resource type="Animation" id=1]
resource_name = "Bounce"
length = 2.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5, 1.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, 2 ), Vector2( 0, -2 ) ]
}
[sub_resource type="CircleShape2D" id=2]
radius = 9.05539
[node name="PrismWandPickup" type="Area2D"]
monitorable = false
collision_layer = 0
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Bounce"
anims/Bounce = SubResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )
[connection signal="body_entered" from="." to="." method="_on_Area2D_body_entered"]

View file

@ -0,0 +1,6 @@
extends Area2D
func _on_Area2D_body_entered(body):
if body.get("Inventory") != null:
body.Inventory.add_item(Globals.Conduit2)
queue_free()

View file

@ -0,0 +1,40 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Items/TripleWandPickup.gd" type="Script" id=1]
[ext_resource path="res://art/TripleWand.png" type="Texture" id=2]
[sub_resource type="Animation" id=1]
resource_name = "Bounce"
length = 2.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5, 1.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, 2 ), Vector2( 0, -2 ) ]
}
[sub_resource type="CircleShape2D" id=2]
radius = 9.05539
[node name="TripleWand" type="Area2D"]
monitorable = false
collision_layer = 0
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Bounce"
anims/Bounce = SubResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )
[connection signal="body_entered" from="." to="." method="_on_Area2D_body_entered"]

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://characters/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://meta/DungeonTilemap.tscn" type="PackedScene" id=2]
[ext_resource path="res://ai/ogre.tscn" type="PackedScene" id=3]
[ext_resource path="res://Items/TripleWandPickup.tscn" type="PackedScene" id=4]
[node name="Node2D" type="Node2D"]
@ -14,3 +15,6 @@ position = Vector2( 252, 170 )
[node name="TileMap" parent="." instance=ExtResource( 2 )]
tile_data = PoolIntArray( 65536, 0, 8, 65537, 0, 10, 65538, 0, 10, 65539, 0, 10, 65540, 0, 10, 65541, 0, 10, 65542, 0, 10, 65543, 0, 10, 65544, 0, 10, 65545, 0, 10, 65546, 0, 10, 65547, 0, 10, 65548, 0, 10, 65549, 0, 10, 65550, 0, 10, 65551, 0, 10, 65552, 0, 10, 65553, 0, 10, 65554, 0, 10, 65555, 0, 10, 65556, 0, 11, 131072, 0, 65544, 131073, 0, 131078, 131074, 0, 196617, 131075, 0, 196617, 131076, 0, 196617, 131077, 0, 196617, 131078, 0, 196617, 131079, 0, 196617, 131080, 0, 196617, 131081, 0, 196617, 131082, 0, 196617, 131083, 0, 196617, 131084, 0, 196617, 131085, 0, 196617, 131086, 0, 196617, 131087, 0, 196617, 131088, 0, 196617, 131089, 0, 196617, 131090, 0, 196617, 131091, 0, 131077, 131092, 0, 131083, 196608, 0, 65544, 196609, 0, 131083, 196627, 0, 65544, 196628, 0, 131083, 262144, 0, 65544, 262145, 0, 131083, 262163, 0, 65544, 262164, 0, 131083, 327680, 0, 65544, 327681, 0, 131083, 327699, 0, 65544, 327700, 0, 131083, 393216, 0, 65544, 393217, 0, 131083, 393235, 0, 65544, 393236, 0, 131083, 458752, 0, 65544, 458753, 0, 131083, 458771, 0, 65544, 458772, 0, 131083, 524288, 0, 65544, 524289, 0, 131083, 524307, 0, 65544, 524308, 0, 131083, 589824, 0, 65544, 589825, 0, 131083, 589843, 0, 65544, 589844, 0, 131083, 655360, 0, 65544, 655361, 0, 131083, 655379, 0, 65544, 655380, 0, 131083, 720896, 0, 65544, 720897, 0, 65542, 720898, 0, 10, 720899, 0, 10, 720900, 0, 10, 720901, 0, 10, 720902, 0, 10, 720903, 0, 10, 720904, 0, 10, 720905, 0, 10, 720906, 0, 10, 720907, 0, 10, 720908, 0, 10, 720909, 0, 10, 720910, 0, 10, 720911, 0, 10, 720912, 0, 10, 720913, 0, 10, 720914, 0, 10, 720915, 0, 65541, 720916, 0, 131083, 786432, 0, 196616, 786433, 0, 196617, 786434, 0, 196617, 786435, 0, 196617, 786436, 0, 196617, 786437, 0, 196617, 786438, 0, 196617, 786439, 0, 196617, 786440, 0, 196617, 786441, 0, 196617, 786442, 0, 196617, 786443, 0, 196617, 786444, 0, 196617, 786445, 0, 196617, 786446, 0, 196617, 786447, 0, 196617, 786448, 0, 196617, 786449, 0, 196617, 786450, 0, 196617, 786451, 0, 196617, 786452, 0, 196619 )
[node name="TripleWand" parent="." instance=ExtResource( 4 )]
position = Vector2( 100, 163 )

View file

@ -97,32 +97,29 @@ texture={
[input]
ui_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
]
}
shoot={

View file

@ -1,6 +1,5 @@
extends Collectable
func _on_Area2D_body_entered(body):
if body.get("Inventory") != null:
body.Inventory.add_item(Globals.Conduit1)

View file

@ -57,6 +57,7 @@ texture = ExtResource( 1 )
[node name="Conduits" type="Node2D" parent="Inventory"]
[node name="Conduit1" type="TextureButton" parent="Inventory/Conduits"]
visible = false
light_mask = -2147483647
margin_left = -79.0
margin_top = -30.0
@ -72,6 +73,7 @@ __meta__ = {
}
[node name="Conduit2" type="TextureButton" parent="Inventory/Conduits"]
visible = false
light_mask = -2147483647
margin_left = -58.0
margin_top = -30.0
@ -86,6 +88,7 @@ __meta__ = {
}
[node name="Conduit3" type="TextureButton" parent="Inventory/Conduits"]
visible = false
light_mask = -2147483647
margin_left = -81.0
margin_top = -8.0
@ -100,6 +103,7 @@ __meta__ = {
}
[node name="Conduit4" type="TextureButton" parent="Inventory/Conduits"]
visible = false
light_mask = -2147483647
margin_left = -58.0
margin_top = -8.0