Wand pickups work
This commit is contained in:
parent
47e430cede
commit
e71dbdfacb
6
Items/BounceWandCollectable.gd
Normal file
6
Items/BounceWandCollectable.gd
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@ -0,0 +1,6 @@
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extends Collectable
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func _on_Area2D_body_entered(body):
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if body.get("Inventory") != null:
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body.Inventory.add_item(Globals.Conduit3)
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queue_free()
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@ -1,14 +1,14 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://art/Wand.png" type="Texture" id=1]
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[ext_resource path="res://script/basic_wand_collectable.gd" type="Script" id=2]
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[ext_resource path="res://art/BouncingWand.png" type="Texture" id=1]
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[ext_resource path="res://Items/BounceWandCollectable.gd" type="Script" id=2]
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[sub_resource type="Animation" id=1]
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resource_name = "Bounce"
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length = 2.0
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Wand Pickup:position")
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tracks/0/path = NodePath("Sprite:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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@ -23,13 +23,12 @@ tracks/0/keys = {
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[sub_resource type="CircleShape2D" id=2]
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radius = 9.05539
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[node name="Area2D" type="Area2D"]
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[node name="BounceWandPickup" type="Area2D"]
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monitorable = false
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collision_layer = 0
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script = ExtResource( 2 )
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[node name="Wand Pickup" type="Sprite" parent="."]
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position = Vector2( 0, -1.83113 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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6
Items/ChargeWandCollectable.gd
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6
Items/ChargeWandCollectable.gd
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@ -0,0 +1,6 @@
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extends Collectable
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func _on_Area2D_body_entered(body):
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if body.get("Inventory") != null:
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body.Inventory.add_item(Globals.Conduit1)
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queue_free()
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38
Items/ChargeWandPickup.tscn
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38
Items/ChargeWandPickup.tscn
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@ -0,0 +1,38 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://art/Wand.png" type="Texture" id=2]
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[sub_resource type="Animation" id=1]
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resource_name = "Bounce"
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length = 2.0
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.5, 1.5 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 0, 2 ), Vector2( 0, -2 ) ]
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}
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[sub_resource type="CircleShape2D" id=2]
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radius = 9.05539
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[node name="ChargeWandPickup" type="Area2D"]
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monitorable = false
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collision_layer = 0
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Bounce"
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anims/Bounce = SubResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 2 )
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[connection signal="body_entered" from="." to="." method="_on_Area2D_body_entered"]
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6
Items/PrismWandPickup.gd
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6
Items/PrismWandPickup.gd
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@ -0,0 +1,6 @@
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extends Collectable
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func _on_Area2D_body_entered(body):
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if body.get("Inventory") != null:
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body.Inventory.add_item(Globals.Conduit4)
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queue_free()
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40
Items/PrismWandPickup.tscn
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40
Items/PrismWandPickup.tscn
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@ -0,0 +1,40 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://art/PrismaticWand.png" type="Texture" id=1]
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[ext_resource path="res://Items/PrismWandPickup.gd" type="Script" id=2]
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[sub_resource type="Animation" id=1]
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resource_name = "Bounce"
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length = 2.0
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.5, 1.5 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 0, 2 ), Vector2( 0, -2 ) ]
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}
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[sub_resource type="CircleShape2D" id=2]
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radius = 9.05539
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[node name="PrismWandPickup" type="Area2D"]
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monitorable = false
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collision_layer = 0
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Bounce"
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anims/Bounce = SubResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 2 )
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[connection signal="body_entered" from="." to="." method="_on_Area2D_body_entered"]
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6
Items/TripleWandPickup.gd
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6
Items/TripleWandPickup.gd
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@ -0,0 +1,6 @@
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extends Area2D
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func _on_Area2D_body_entered(body):
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if body.get("Inventory") != null:
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body.Inventory.add_item(Globals.Conduit2)
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queue_free()
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40
Items/TripleWandPickup.tscn
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40
Items/TripleWandPickup.tscn
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@ -0,0 +1,40 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Items/TripleWandPickup.gd" type="Script" id=1]
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[ext_resource path="res://art/TripleWand.png" type="Texture" id=2]
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[sub_resource type="Animation" id=1]
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resource_name = "Bounce"
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length = 2.0
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.5, 1.5 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 0, 2 ), Vector2( 0, -2 ) ]
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}
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[sub_resource type="CircleShape2D" id=2]
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radius = 9.05539
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[node name="TripleWand" type="Area2D"]
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monitorable = false
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collision_layer = 0
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script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Bounce"
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anims/Bounce = SubResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 2 )
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[connection signal="body_entered" from="." to="." method="_on_Area2D_body_entered"]
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@ -1,8 +1,9 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://characters/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://meta/DungeonTilemap.tscn" type="PackedScene" id=2]
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[ext_resource path="res://ai/ogre.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Items/TripleWandPickup.tscn" type="PackedScene" id=4]
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[node name="Node2D" type="Node2D"]
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@ -14,3 +15,6 @@ position = Vector2( 252, 170 )
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[node name="TileMap" parent="." instance=ExtResource( 2 )]
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tile_data = PoolIntArray( 65536, 0, 8, 65537, 0, 10, 65538, 0, 10, 65539, 0, 10, 65540, 0, 10, 65541, 0, 10, 65542, 0, 10, 65543, 0, 10, 65544, 0, 10, 65545, 0, 10, 65546, 0, 10, 65547, 0, 10, 65548, 0, 10, 65549, 0, 10, 65550, 0, 10, 65551, 0, 10, 65552, 0, 10, 65553, 0, 10, 65554, 0, 10, 65555, 0, 10, 65556, 0, 11, 131072, 0, 65544, 131073, 0, 131078, 131074, 0, 196617, 131075, 0, 196617, 131076, 0, 196617, 131077, 0, 196617, 131078, 0, 196617, 131079, 0, 196617, 131080, 0, 196617, 131081, 0, 196617, 131082, 0, 196617, 131083, 0, 196617, 131084, 0, 196617, 131085, 0, 196617, 131086, 0, 196617, 131087, 0, 196617, 131088, 0, 196617, 131089, 0, 196617, 131090, 0, 196617, 131091, 0, 131077, 131092, 0, 131083, 196608, 0, 65544, 196609, 0, 131083, 196627, 0, 65544, 196628, 0, 131083, 262144, 0, 65544, 262145, 0, 131083, 262163, 0, 65544, 262164, 0, 131083, 327680, 0, 65544, 327681, 0, 131083, 327699, 0, 65544, 327700, 0, 131083, 393216, 0, 65544, 393217, 0, 131083, 393235, 0, 65544, 393236, 0, 131083, 458752, 0, 65544, 458753, 0, 131083, 458771, 0, 65544, 458772, 0, 131083, 524288, 0, 65544, 524289, 0, 131083, 524307, 0, 65544, 524308, 0, 131083, 589824, 0, 65544, 589825, 0, 131083, 589843, 0, 65544, 589844, 0, 131083, 655360, 0, 65544, 655361, 0, 131083, 655379, 0, 65544, 655380, 0, 131083, 720896, 0, 65544, 720897, 0, 65542, 720898, 0, 10, 720899, 0, 10, 720900, 0, 10, 720901, 0, 10, 720902, 0, 10, 720903, 0, 10, 720904, 0, 10, 720905, 0, 10, 720906, 0, 10, 720907, 0, 10, 720908, 0, 10, 720909, 0, 10, 720910, 0, 10, 720911, 0, 10, 720912, 0, 10, 720913, 0, 10, 720914, 0, 10, 720915, 0, 65541, 720916, 0, 131083, 786432, 0, 196616, 786433, 0, 196617, 786434, 0, 196617, 786435, 0, 196617, 786436, 0, 196617, 786437, 0, 196617, 786438, 0, 196617, 786439, 0, 196617, 786440, 0, 196617, 786441, 0, 196617, 786442, 0, 196617, 786443, 0, 196617, 786444, 0, 196617, 786445, 0, 196617, 786446, 0, 196617, 786447, 0, 196617, 786448, 0, 196617, 786449, 0, 196617, 786450, 0, 196617, 786451, 0, 196617, 786452, 0, 196619 )
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[node name="TripleWand" parent="." instance=ExtResource( 4 )]
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position = Vector2( 100, 163 )
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@ -97,32 +97,29 @@ texture={
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[input]
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ui_up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
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]
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}
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up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
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]
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}
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down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
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]
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}
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left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
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]
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}
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right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
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]
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}
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shoot={
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@ -1,6 +1,5 @@
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extends Collectable
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func _on_Area2D_body_entered(body):
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if body.get("Inventory") != null:
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body.Inventory.add_item(Globals.Conduit1)
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@ -57,6 +57,7 @@ texture = ExtResource( 1 )
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[node name="Conduits" type="Node2D" parent="Inventory"]
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[node name="Conduit1" type="TextureButton" parent="Inventory/Conduits"]
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visible = false
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light_mask = -2147483647
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margin_left = -79.0
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margin_top = -30.0
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@ -72,6 +73,7 @@ __meta__ = {
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}
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[node name="Conduit2" type="TextureButton" parent="Inventory/Conduits"]
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visible = false
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light_mask = -2147483647
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margin_left = -58.0
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margin_top = -30.0
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@ -86,6 +88,7 @@ __meta__ = {
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}
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[node name="Conduit3" type="TextureButton" parent="Inventory/Conduits"]
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visible = false
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light_mask = -2147483647
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margin_left = -81.0
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margin_top = -8.0
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@ -100,6 +103,7 @@ __meta__ = {
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}
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[node name="Conduit4" type="TextureButton" parent="Inventory/Conduits"]
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visible = false
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light_mask = -2147483647
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margin_left = -58.0
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margin_top = -8.0
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