the-crypt/ai/ogre.gd

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GDScript3
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extends Enemy
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var contact_damage = 1.5
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onready var Spr = $Sprite
onready var DamageCD = $DamageCD
func _ready():
speed = 100
func _physics_process(delta):
var player = Globals.player
var distance = global_position.distance_to(player)
if distance <= 400:
if player.x > global_position.x:
Spr.flip_h = false
velocity.x = speed
elif player.x < global_position.x:
Spr.flip_h = true
velocity.x = -speed
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if health <= 0:
queue_free()
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if not is_on_floor():
velocity.y = 10
var collision = move_and_collide(velocity)
if collision != null:
on_impact(collision)
func on_impact(collision):
if collision.collider.has_method("get_type") && collision.collider.get_type() == "player":
if DamageCD.is_stopped():
var c = collision.collider
c.set_health(c.get_health() - contact_damage)
DamageCD.start()