the-crypt/magic/Projectiles/Projectile.gd

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GDScript3
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extends KinematicBody2D
class_name Projectile
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export var speed = 400
var velocity = Vector2.ZERO
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var energy_cost = 1
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var damage = 1
func _physics_process(delta):
var collision = move_and_collide(velocity * delta)
if collision != null:
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on_impact(collision)
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func launch(wand, effect):
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velocity = (Vector2(speed, 0)).rotated(rotation)
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return energy_cost
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func on_impact(collision):
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if collision.collider.has_method("get_type") && collision.collider.get_type() == "enemy":
var c = collision.collider
print(c.health)
c.health -= damage
queue_free()