skele
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parent
38a787dd4c
commit
2fa13779ab
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@ -9,19 +9,19 @@ extents = Vector2( 5, 7 )
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[sub_resource type="Animation" id=2]
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[sub_resource type="Animation" id=2]
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resource_name = "Skeleton Jump"
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resource_name = "Skeleton Jump"
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length = 0.65
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length = 0.8
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loop = true
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loop = true
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/path = NodePath("../Skeleton Enemy/Demon2:frame")
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tracks/0/path = NodePath("Skeleton:frame")
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tracks/0/interp = 1
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/enabled = true
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tracks/0/keys = {
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6 ),
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"update": 1,
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"values": [ 1, 2, 3, 4, 5, 6, 7 ]
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"values": [ 0, 1, 2, 3, 4, 5, 6, 7 ]
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}
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}
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[node name="Skeleton Enemy" type="KinematicBody2D"]
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[node name="Skeleton Enemy" type="KinematicBody2D"]
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@ -52,7 +52,7 @@ one_shot = true
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position = Vector2( 1, -1 )
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position = Vector2( 1, -1 )
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texture = ExtResource( 3 )
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texture = ExtResource( 3 )
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hframes = 8
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hframes = 8
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frame = 2
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frame = 7
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Skeleton Jump"
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autoplay = "Skeleton Jump"
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