bruh
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3b8d144462
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@ -8,6 +8,8 @@ var health = 5
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const UP = Vector2(0, -1)
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var velocity = Vector2()
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func get_type():
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return "player"
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func apply_gravity(delta, modifier = 1):
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velocity.y += gravity * delta * modifier
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@ -15,10 +15,9 @@ func _on_Regen_timeout():
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is_burnout = false
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func _process(delta):
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BurnoutSprite.visible = is_burnout
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print(Regen.is_stopped())
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if get_accurate_energy() < Energybar.max_value and Regen.is_stopped():
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Regen.start()
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BurnoutSprite.visible = is_burnout
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func set_health(value):
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Hearts.value = clamp(value, Hearts.min_value, Hearts.max_value)
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@ -6,6 +6,8 @@
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[ext_resource path="res://ui/Energy.png" type="Texture" id=4]
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[ext_resource path="res://ui/Energy Burnout.png" type="Texture" id=5]
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[node name="Stats" type="CanvasLayer"]
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script = ExtResource( 1 )
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@ -47,6 +49,7 @@ __meta__ = {
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}
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[node name="Energy Burnout" type="Sprite" parent="Player UI Frame 2"]
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visible = false
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position = Vector2( 23, -1 )
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texture = ExtResource( 5 )
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offset = Vector2( 0, 0.5 )
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