Ogre addeed

This commit is contained in:
Diego 2020-07-19 19:57:06 -05:00
parent d525377e03
commit 3b8d144462
8 changed files with 39 additions and 35 deletions

View file

@ -42,7 +42,7 @@ texture = ExtResource( 3 )
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 8 )
volume_db = -25.274
volume_db = -35.388
autoplay = true
[connection signal="pressed" from="TextureButton" to="." method="_on_TextureButton_pressed"]
[connection signal="pressed" from="TextureButton2" to="." method="_on_TextureButton2_pressed"]

View file

@ -25,7 +25,7 @@ tracks/0/keys = {
[node name="KinematicBody2D" type="KinematicBody2D"]
collision_layer = 4
collision_mask = 3
collision_mask = 11
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
@ -61,7 +61,7 @@ position = Vector2( -7.56425, -7.87261 )
texture = ExtResource( 1 )
centered = false
hframes = 8
frame = 3
frame = 4
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Devil"

View file

@ -25,7 +25,7 @@ tracks/0/keys = {
[node name="Skeleton Enemy" type="KinematicBody2D"]
collision_layer = 4
collision_mask = 3
collision_mask = 11
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]

View file

@ -13,7 +13,7 @@ polygon = PoolVector2Array( -7, 0, -7, -2, -6, -2, -6, -3, -5, -3, -5, -5, -6, -
[sub_resource type="CapsuleShape2D" id=2]
radius = 6.0
height = 2.0
height = 4.0
[sub_resource type="Animation" id=3]
resource_name = "Idle"
@ -100,8 +100,7 @@ position = Vector2( 0, 12 )
occluder = SubResource( 1 )
[node name="WorldCollision" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 0, -7 )
position = Vector2( 0, -8 )
shape = SubResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
@ -120,6 +119,8 @@ one_shot = true
[node name="Hitbox" type="Area2D" parent="."]
visible = false
position = Vector2( 0, -7 )
collision_layer = 0
collision_mask = 0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hitbox"]
visible = false

File diff suppressed because one or more lines are too long

View file

@ -8,7 +8,11 @@ radius = 5.0
[node name="EcoProjectile" type="KinematicBody2D"]
collision_layer = 8
<<<<<<< Updated upstream
collision_mask = 2
=======
collision_mask = 6
>>>>>>> Stashed changes
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]

View file

@ -8,7 +8,11 @@ radius = 5.0
height = 2.0
[node name="PhantomProjectile" type="KinematicBody2D"]
<<<<<<< Updated upstream
collision_layer = 8
=======
collision_layer = 2147483656
>>>>>>> Stashed changes
collision_mask = 6
script = ExtResource( 2 )

View file

@ -45,7 +45,7 @@ _global_script_class_icons={
[application]
config/name="Gamejam"
run/main_scene="res://levels/test.tscn"
run/main_scene="res://Title/Tilte.tscn"
config/icon="res://icon.png"
[autoload]
@ -55,10 +55,6 @@ IconLoaderGithub="*res://addons/github-integration/scripts/IconLoaderGithub.gd"
RestHandler="*res://addons/github-integration/scripts/RestHandler.gd"
Globals="*res://script/globals.gd"
[debug]
settings/fps/force_fps=60
[display]
window/size/width=320
@ -94,32 +90,47 @@ texture={
"stream": false,
"svg/scale": 1.0
}
wav={
"compress/mode": 0,
"edit/loop": true,
"edit/normalize": false,
"edit/trim": false,
"force/8_bit": false,
"force/max_rate": false,
"force/max_rate_hz": 44100,
"force/mono": false
}
[input]
up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
]
}
shoot={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
inventory={
@ -130,14 +141,11 @@ inventory={
[layer_names]
2d_render/layer_1="Player"
2d_physics/layer_1="Player"
2d_render/layer_2="World"
2d_physics/layer_2="World"
2d_physics/layer_3="Enemy"
2d_physics/layer_4="Projectiles"
[rendering]
quality/driver/fallback_to_gles2=true
environment/default_environment="res://default_env.tres"