Ogre addeed
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d525377e03
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@ -42,7 +42,7 @@ texture = ExtResource( 3 )
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 8 )
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volume_db = -25.274
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volume_db = -35.388
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autoplay = true
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[connection signal="pressed" from="TextureButton" to="." method="_on_TextureButton_pressed"]
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[connection signal="pressed" from="TextureButton2" to="." method="_on_TextureButton2_pressed"]
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@ -25,7 +25,7 @@ tracks/0/keys = {
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[node name="KinematicBody2D" type="KinematicBody2D"]
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collision_layer = 4
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collision_mask = 3
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collision_mask = 11
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script = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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@ -61,7 +61,7 @@ position = Vector2( -7.56425, -7.87261 )
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texture = ExtResource( 1 )
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centered = false
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hframes = 8
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frame = 3
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frame = 4
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Devil"
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@ -25,7 +25,7 @@ tracks/0/keys = {
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[node name="Skeleton Enemy" type="KinematicBody2D"]
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collision_layer = 4
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collision_mask = 3
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collision_mask = 11
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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@ -13,7 +13,7 @@ polygon = PoolVector2Array( -7, 0, -7, -2, -6, -2, -6, -3, -5, -3, -5, -5, -6, -
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[sub_resource type="CapsuleShape2D" id=2]
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radius = 6.0
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height = 2.0
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height = 4.0
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[sub_resource type="Animation" id=3]
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resource_name = "Idle"
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@ -100,8 +100,7 @@ position = Vector2( 0, 12 )
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occluder = SubResource( 1 )
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[node name="WorldCollision" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2( 0, -7 )
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position = Vector2( 0, -8 )
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shape = SubResource( 2 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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@ -120,6 +119,8 @@ one_shot = true
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[node name="Hitbox" type="Area2D" parent="."]
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visible = false
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position = Vector2( 0, -7 )
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collision_layer = 0
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collision_mask = 0
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hitbox"]
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visible = false
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File diff suppressed because one or more lines are too long
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@ -8,7 +8,11 @@ radius = 5.0
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[node name="EcoProjectile" type="KinematicBody2D"]
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collision_layer = 8
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<<<<<<< Updated upstream
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collision_mask = 2
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=======
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collision_mask = 6
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>>>>>>> Stashed changes
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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@ -8,7 +8,11 @@ radius = 5.0
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height = 2.0
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[node name="PhantomProjectile" type="KinematicBody2D"]
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<<<<<<< Updated upstream
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collision_layer = 8
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=======
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collision_layer = 2147483656
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>>>>>>> Stashed changes
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collision_mask = 6
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script = ExtResource( 2 )
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@ -45,7 +45,7 @@ _global_script_class_icons={
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[application]
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config/name="Gamejam"
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run/main_scene="res://levels/test.tscn"
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run/main_scene="res://Title/Tilte.tscn"
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config/icon="res://icon.png"
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[autoload]
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@ -55,10 +55,6 @@ IconLoaderGithub="*res://addons/github-integration/scripts/IconLoaderGithub.gd"
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RestHandler="*res://addons/github-integration/scripts/RestHandler.gd"
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Globals="*res://script/globals.gd"
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[debug]
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settings/fps/force_fps=60
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[display]
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window/size/width=320
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@ -94,32 +90,47 @@ texture={
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"stream": false,
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"svg/scale": 1.0
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}
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wav={
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"compress/mode": 0,
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"edit/loop": true,
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"edit/normalize": false,
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"edit/trim": false,
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"force/8_bit": false,
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"force/max_rate": false,
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"force/max_rate_hz": 44100,
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"force/mono": false
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}
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[input]
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up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
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]
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}
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down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
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]
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}
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left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
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]
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}
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right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
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]
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}
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shoot={
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"deadzone": 0.5,
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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inventory={
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@ -130,14 +141,11 @@ inventory={
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[layer_names]
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2d_render/layer_1="Player"
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2d_physics/layer_1="Player"
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2d_render/layer_2="World"
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2d_physics/layer_2="World"
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2d_physics/layer_3="Enemy"
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2d_physics/layer_4="Projectiles"
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[rendering]
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quality/driver/fallback_to_gles2=true
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environment/default_environment="res://default_env.tres"
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