Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
3a8db1ea12
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@ -1,85 +0,0 @@
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Music and Fonts(Misc.)/m5x7.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://art/Black.png" type="Texture" id=2]
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[ext_resource path="res://Music and Fonts(Misc.)/Credit Music.ogg" type="AudioStream" id=3]
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[sub_resource type="DynamicFont" id=1]
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font_data = ExtResource( 1 )
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[sub_resource type="Animation" id=2]
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resource_name = "Text Scroll"
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length = 45.0
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tracks/0/type = "value"
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tracks/0/path = NodePath("CanvasLayer/Label:rect_position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 44.7, 44.8 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 30, 177 ), Vector2( 30, -553 ), Vector2( 30, -572 ) ]
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}
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[node name="Credits" type="Node"]
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="Sprite" type="Sprite" parent="CanvasLayer"]
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texture = ExtResource( 2 )
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centered = false
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[node name="Label" type="Label" parent="CanvasLayer"]
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margin_left = 30.0
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margin_top = -572.0
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margin_right = 293.0
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margin_bottom = 17.0
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custom_fonts/font = SubResource( 1 )
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text = "We can't thank you enough for playing our game. This is our first Game Jam/Coding experience, and had loads of fun. So sincerely, thank you.
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From Diego Lugo [dogtots]
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and Logan Gatlin [Tyranus]
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Sprite Creator: Logan Gatlin [Tyranus]
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Coders: Diego Lugo [dogtots],
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Logan Gatlin [Tyranus]
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Sources:
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Player and Enemy Sprites - Robert [0x72] (https://0x72.itch.io/dungeontileset-ii)
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Inventory Sprites - Robert [0x72]
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(https://0x72.itch.io/dungeonui)
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Music - Alexmax
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(https://opengameart.org/content/pixelated-music)
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Ambience - JaggedStone
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(https://opengameart.org/content/loopable-dungeon-ambience)
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Sound Effects - (https://www.freesfx.co.uk/sfx/lever)
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Sound Effects - Sfxr
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(https://www.drpetter.se/project_sfxr.html)
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"
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align = 1
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autowrap = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Text Scroll"
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"anims/Text Scroll" = SubResource( 2 )
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 3 )
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volume_db = -14.312
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autoplay = true
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141
levels/Campaign/Credits/Credits.tscn
Normal file
141
levels/Campaign/Credits/Credits.tscn
Normal file
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@ -0,0 +1,141 @@
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://Music and Fonts(Misc.)/Credit Music.ogg" type="AudioStream" id=2]
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[ext_resource path="res://art/Black.png" type="Texture" id=3]
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[ext_resource path="res://Music and Fonts(Misc.)/m5x7.ttf" type="DynamicFontData" id=4]
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[ext_resource path="res://art/Quit Death 1.png" type="Texture" id=5]
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[ext_resource path="res://art/Quit DEath 2.png" type="Texture" id=6]
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[ext_resource path="res://levels/Campaign/Credits/TextureButton.gd" type="Script" id=7]
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[sub_resource type="DynamicFont" id=1]
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font_data = ExtResource( 4 )
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[sub_resource type="Animation" id=2]
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resource_name = "Text Scroll"
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length = 60.0
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tracks/0/type = "value"
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tracks/0/path = NodePath("CanvasLayer/Label:rect_position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0.1, 59.8, 65.4 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 30, 177 ), Vector2( 30, -615.567 ), Vector2( 30, -553 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("CanvasLayer/TextureButton:rect_position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 59.8 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 110, 830 ), Vector2( 110, 60 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("CanvasLayer/TextureButton:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 3 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ false, true ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("CanvasLayer/Label:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0, 0.1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ false, true ]
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}
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[node name="Credits" type="Node"]
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="Sprite" type="Sprite" parent="CanvasLayer"]
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texture = ExtResource( 3 )
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centered = false
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[node name="Label" type="Label" parent="CanvasLayer"]
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margin_left = 30.0
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margin_top = 156.868
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margin_right = 293.0
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margin_bottom = 793.868
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custom_fonts/font = SubResource( 1 )
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text = "We can't thank you enough for playing our game. This is our first Game Jam/Coding experience, and had loads of fun. So sincerely, thank you.
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From Diego Lugo [dogtots]
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and Logan Gatlin [Tyranus]
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Sprite Creator: Logan Gatlin [Tyranus]
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Coders: Diego Lugo [dogtots],
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Logan Gatlin [Tyranus]
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Sources:
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Player and Enemy Sprites - Robert [0x72] (https://0x72.itch.io/dungeontileset-ii)
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Inventory Sprites - Robert [0x72]
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(https://0x72.itch.io/dungeonui)
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Music - Alexmax
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(https://opengameart.org/content/pixelated-music)
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End Credit Music - Joe Hawley
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(https://www.youtube.com/watch?v=WOtTTkVuCwA)
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Ambience - JaggedStone
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(https://opengameart.org/content/loopable-dungeon-ambience)
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Sound Effects - (https://www.freesfx.co.uk/sfx/lever)
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Sound Effects - Sfxr
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(https://www.drpetter.se/project_sfxr.html)
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"
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align = 1
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autowrap = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="TextureButton" type="TextureButton" parent="CanvasLayer"]
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visible = false
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margin_left = 110.0
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margin_top = 809.186
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margin_right = 210.0
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margin_bottom = 859.186
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texture_normal = ExtResource( 5 )
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texture_hover = ExtResource( 6 )
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script = ExtResource( 7 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Text Scroll"
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"anims/Text Scroll" = SubResource( 2 )
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 2 )
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volume_db = -14.312
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autoplay = true
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[connection signal="pressed" from="CanvasLayer/TextureButton" to="CanvasLayer/TextureButton" method="_on_TextureButton_pressed"]
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20
levels/Campaign/Credits/TextureButton.gd
Normal file
20
levels/Campaign/Credits/TextureButton.gd
Normal file
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@ -0,0 +1,20 @@
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extends TextureButton
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_TextureButton_pressed():
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get_tree().quit()
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8
levels/Campaign/Credits/Timer.gd
Normal file
8
levels/Campaign/Credits/Timer.gd
Normal file
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@ -0,0 +1,8 @@
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extends Timer
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onready var DamageCD = $DamageCD
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func _on_Timer_timeout():
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if DamageCD.is_stopped():
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Player.current_scene = "res://levels/Campaign/End/End.tscn"
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get_tree().change_scene("res://levels/Campaign/End/End.tscn")
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@ -18,6 +18,8 @@ extents = Vector2( 1535, 10 )
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[node name="Door" parent="." instance=ExtResource( 10 )]
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position = Vector2( 1590, 145 )
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next_scene = "res://levels/Campaign/Credits/Credits.tscn"
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text = "Credits. Thank you. "
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[node name="door" type="Sprite" parent="."]
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position = Vector2( 16.0554, 160.966 )
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@ -48,6 +50,7 @@ script = ExtResource( 5 )
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[node name="Lever" parent="." instance=ExtResource( 4 )]
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position = Vector2( 844, 169 )
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lock = false
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[node name="Enemies" type="Node" parent="."]
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@ -2,9 +2,11 @@ extends Node
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onready var MainMusic: AudioStreamPlayer = $MainMusic
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onready var Ambience: AudioStreamPlayer = $Ambience
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onready var CreditMusic: AudioStreamPlayer = $CreditMusic
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func _process(delta):
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if Player.current_scene == "res://levels/Campaign/Credits.tscn":
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if Player.current_scene == "res://levels/Campaign/Credits/Credits.tscn":
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CreditMusic.playing = true
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MainMusic.playing = false
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Ambience.playing = false
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else:
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@ -14,3 +14,5 @@ volume_db = -4.0
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[node name="Ambience" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 2 )
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volume_db = -8.0
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[node name="CreditMusic" type="AudioStreamPlayer" parent="."]
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@ -64,6 +64,7 @@ tracks/2/keys = {
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|||
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[sub_resource type="Animation" id=3]
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length = 1.5
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step = 0.06
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tracks/0/type = "value"
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tracks/0/path = NodePath("Label:percent_visible")
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tracks/0/interp = 1
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@ -94,10 +95,12 @@ collision_mask = 2
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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modulate = Color( 1, 1, 1, 0.73047 )
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position = Vector2( 0, -12 )
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texture = ExtResource( 1 )
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vframes = 3
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hframes = 4
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frame = 3
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Idle"
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@ -120,7 +123,7 @@ custom_fonts/font = SubResource( 6 )
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|||
align = 1
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||||
valign = 1
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||||
autowrap = true
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||||
percent_visible = 0.103
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||||
percent_visible = 0.13888
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue