Merge remote-tracking branch 'origin/master'

This commit is contained in:
Logan 2020-07-24 02:11:44 -05:00
commit 3a8db1ea12
8 changed files with 181 additions and 87 deletions

View file

@ -1,85 +0,0 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Music and Fonts(Misc.)/m5x7.ttf" type="DynamicFontData" id=1]
[ext_resource path="res://art/Black.png" type="Texture" id=2]
[ext_resource path="res://Music and Fonts(Misc.)/Credit Music.ogg" type="AudioStream" id=3]
[sub_resource type="DynamicFont" id=1]
font_data = ExtResource( 1 )
[sub_resource type="Animation" id=2]
resource_name = "Text Scroll"
length = 45.0
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Label:rect_position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 44.7, 44.8 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 30, 177 ), Vector2( 30, -553 ), Vector2( 30, -572 ) ]
}
[node name="Credits" type="Node"]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Sprite" type="Sprite" parent="CanvasLayer"]
texture = ExtResource( 2 )
centered = false
[node name="Label" type="Label" parent="CanvasLayer"]
margin_left = 30.0
margin_top = -572.0
margin_right = 293.0
margin_bottom = 17.0
custom_fonts/font = SubResource( 1 )
text = "We can't thank you enough for playing our game. This is our first Game Jam/Coding experience, and had loads of fun. So sincerely, thank you.
From Diego Lugo [dogtots]
and Logan Gatlin [Tyranus]
Sprite Creator: Logan Gatlin [Tyranus]
Coders: Diego Lugo [dogtots],
Logan Gatlin [Tyranus]
Sources:
Player and Enemy Sprites - Robert [0x72] (https://0x72.itch.io/dungeontileset-ii)
Inventory Sprites - Robert [0x72]
(https://0x72.itch.io/dungeonui)
Music - Alexmax
(https://opengameart.org/content/pixelated-music)
Ambience - JaggedStone
(https://opengameart.org/content/loopable-dungeon-ambience)
Sound Effects - (https://www.freesfx.co.uk/sfx/lever)
Sound Effects - Sfxr
(https://www.drpetter.se/project_sfxr.html)
"
align = 1
autowrap = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Text Scroll"
"anims/Text Scroll" = SubResource( 2 )
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
volume_db = -14.312
autoplay = true

View file

@ -0,0 +1,141 @@
[gd_scene load_steps=9 format=2]
[ext_resource path="res://Music and Fonts(Misc.)/Credit Music.ogg" type="AudioStream" id=2]
[ext_resource path="res://art/Black.png" type="Texture" id=3]
[ext_resource path="res://Music and Fonts(Misc.)/m5x7.ttf" type="DynamicFontData" id=4]
[ext_resource path="res://art/Quit Death 1.png" type="Texture" id=5]
[ext_resource path="res://art/Quit DEath 2.png" type="Texture" id=6]
[ext_resource path="res://levels/Campaign/Credits/TextureButton.gd" type="Script" id=7]
[sub_resource type="DynamicFont" id=1]
font_data = ExtResource( 4 )
[sub_resource type="Animation" id=2]
resource_name = "Text Scroll"
length = 60.0
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Label:rect_position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0.1, 59.8, 65.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 30, 177 ), Vector2( 30, -615.567 ), Vector2( 30, -553 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("CanvasLayer/TextureButton:rect_position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 59.8 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 110, 830 ), Vector2( 110, 60 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("CanvasLayer/TextureButton:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("CanvasLayer/Label:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
[node name="Credits" type="Node"]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Sprite" type="Sprite" parent="CanvasLayer"]
texture = ExtResource( 3 )
centered = false
[node name="Label" type="Label" parent="CanvasLayer"]
margin_left = 30.0
margin_top = 156.868
margin_right = 293.0
margin_bottom = 793.868
custom_fonts/font = SubResource( 1 )
text = "We can't thank you enough for playing our game. This is our first Game Jam/Coding experience, and had loads of fun. So sincerely, thank you.
From Diego Lugo [dogtots]
and Logan Gatlin [Tyranus]
Sprite Creator: Logan Gatlin [Tyranus]
Coders: Diego Lugo [dogtots],
Logan Gatlin [Tyranus]
Sources:
Player and Enemy Sprites - Robert [0x72] (https://0x72.itch.io/dungeontileset-ii)
Inventory Sprites - Robert [0x72]
(https://0x72.itch.io/dungeonui)
Music - Alexmax
(https://opengameart.org/content/pixelated-music)
End Credit Music - Joe Hawley
(https://www.youtube.com/watch?v=WOtTTkVuCwA)
Ambience - JaggedStone
(https://opengameart.org/content/loopable-dungeon-ambience)
Sound Effects - (https://www.freesfx.co.uk/sfx/lever)
Sound Effects - Sfxr
(https://www.drpetter.se/project_sfxr.html)
"
align = 1
autowrap = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TextureButton" type="TextureButton" parent="CanvasLayer"]
visible = false
margin_left = 110.0
margin_top = 809.186
margin_right = 210.0
margin_bottom = 859.186
texture_normal = ExtResource( 5 )
texture_hover = ExtResource( 6 )
script = ExtResource( 7 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Text Scroll"
"anims/Text Scroll" = SubResource( 2 )
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 2 )
volume_db = -14.312
autoplay = true
[connection signal="pressed" from="CanvasLayer/TextureButton" to="CanvasLayer/TextureButton" method="_on_TextureButton_pressed"]

View file

@ -0,0 +1,20 @@
extends TextureButton
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_TextureButton_pressed():
get_tree().quit()

View file

@ -0,0 +1,8 @@
extends Timer
onready var DamageCD = $DamageCD
func _on_Timer_timeout():
if DamageCD.is_stopped():
Player.current_scene = "res://levels/Campaign/End/End.tscn"
get_tree().change_scene("res://levels/Campaign/End/End.tscn")

View file

@ -18,6 +18,8 @@ extents = Vector2( 1535, 10 )
[node name="Door" parent="." instance=ExtResource( 10 )]
position = Vector2( 1590, 145 )
next_scene = "res://levels/Campaign/Credits/Credits.tscn"
text = "Credits. Thank you. "
[node name="door" type="Sprite" parent="."]
position = Vector2( 16.0554, 160.966 )
@ -48,6 +50,7 @@ script = ExtResource( 5 )
[node name="Lever" parent="." instance=ExtResource( 4 )]
position = Vector2( 844, 169 )
lock = false
[node name="Enemies" type="Node" parent="."]

View file

@ -2,9 +2,11 @@ extends Node
onready var MainMusic: AudioStreamPlayer = $MainMusic
onready var Ambience: AudioStreamPlayer = $Ambience
onready var CreditMusic: AudioStreamPlayer = $CreditMusic
func _process(delta):
if Player.current_scene == "res://levels/Campaign/Credits.tscn":
if Player.current_scene == "res://levels/Campaign/Credits/Credits.tscn":
CreditMusic.playing = true
MainMusic.playing = false
Ambience.playing = false
else:

View file

@ -14,3 +14,5 @@ volume_db = -4.0
[node name="Ambience" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 2 )
volume_db = -8.0
[node name="CreditMusic" type="AudioStreamPlayer" parent="."]

View file

@ -64,6 +64,7 @@ tracks/2/keys = {
[sub_resource type="Animation" id=3]
length = 1.5
step = 0.06
tracks/0/type = "value"
tracks/0/path = NodePath("Label:percent_visible")
tracks/0/interp = 1
@ -94,10 +95,12 @@ collision_mask = 2
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
modulate = Color( 1, 1, 1, 0.73047 )
position = Vector2( 0, -12 )
texture = ExtResource( 1 )
vframes = 3
hframes = 4
frame = 3
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Idle"
@ -120,7 +123,7 @@ custom_fonts/font = SubResource( 6 )
align = 1
valign = 1
autowrap = true
percent_visible = 0.103
percent_visible = 0.13888
__meta__ = {
"_edit_use_anchors_": false
}