This commit is contained in:
Diego 2020-07-22 13:12:24 -05:00
parent ce42e18e72
commit 70de3a3e75
7 changed files with 97 additions and 6 deletions

34
art/Black.png.import Normal file
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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/Black.png-2d3e71dec7891a7274b5efa77e1741b2.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/Black.png"
dest_files=[ "res://.import/Black.png-2d3e71dec7891a7274b5efa77e1741b2.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

16
art/Black.tres Normal file
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@ -0,0 +1,16 @@
[gd_resource type="Animation" format=2]
[resource]
resource_name = "Black Fade in"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/Sprite:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}

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@ -0,0 +1,4 @@
extends AnimationPlayer
func _on_Leap_body_entered(body):
play("Black")

4
levels/Leap Of Faith.gd Normal file
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@ -0,0 +1,4 @@
extends Area2D
func _ready():
pass # Replace with function body.

File diff suppressed because one or more lines are too long

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@ -8,7 +8,7 @@
[sub_resource type="CircleShape2D" id=1]
radius = 6.0
[sub_resource type="CircleShape2D" id=5]
[sub_resource type="CircleShape2D" id=2]
radius = 50.0
[node name="ExplosiveProjectile" type="KinematicBody2D"]
@ -30,7 +30,7 @@ shape = SubResource( 1 )
visible = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 5 )
shape = SubResource( 2 )
[node name="KillTimer" type="Timer" parent="."]
one_shot = true

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@ -38,6 +38,8 @@ func play_hitsound():
HitSound.play(0.0)
$HitAnimation.play("Hit")
func get_current_conduit():
return Inventory.active_conduit
@ -111,5 +113,7 @@ func get_movement_weight():
else:
return 0.07
func _on_Area2D_body_entered(body):
pass
func _on_Leap_body_entered(body):
$AnimationPlayer.play("Black Fade in")