This commit is contained in:
Xterminate1818 2020-07-17 10:33:15 -05:00
parent f3af751a0e
commit 9c3987bf21
3 changed files with 197 additions and 0 deletions

91
characters/Player.tscn Normal file
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[gd_scene load_steps=9 format=2]
[ext_resource path="res://script/player.gd" type="Script" id=1]
[ext_resource path="res://script/PlayerStateMachine.gd" type="Script" id=2]
[ext_resource path="res://art/WizardM.png" type="Texture" id=3]
[sub_resource type="OccluderPolygon2D" id=2]
polygon = PoolVector2Array( -7, 0, -7, -2, -6, -2, -6, -3, -5, -3, -5, -5, -6, -5, -6, -10, -7, -10, -7, -12, -6, -12, -6, -19, -4, -19, -4, -18, -3, -18, -3, -17, 1, -17, 1, -16, 3, -16, 3, -15, 4, -15, 4, -14, 5, -14, 5, -13, 6, -13, 6, -12, 7, -12, 7, -10, 6, -10, 6, -9, 5, -9, 5, -8, 6, -8, 6, -4, 5, -4, 5, 0, -7, 0 )
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 6, 6 )
[sub_resource type="Animation" id=3]
resource_name = "Idle"
length = 0.8
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3 ]
}
[sub_resource type="Animation" id=5]
resource_name = "Jumping"
length = 0.01
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 11 ]
}
[sub_resource type="Animation" id=4]
resource_name = "Running"
length = 0.4
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 4, 5, 6, 7 ]
}
[node name="Player" type="KinematicBody2D"]
script = ExtResource( 1 )
[node name="PlayerStateMachine" type="Node" parent="."]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -12 )
texture = ExtResource( 3 )
vframes = 3
hframes = 4
[node name="LightOccluder2D" type="LightOccluder2D" parent="Sprite"]
visible = false
position = Vector2( 0, 12 )
occluder = SubResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -6 )
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Idle = SubResource( 3 )
anims/Jumping = SubResource( 5 )
anims/Running = SubResource( 4 )
[node name="CoyoteTimer" type="Timer" parent="."]
wait_time = 0.1
one_shot = true

12
levels/test.tscn Normal file
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://characters/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://meta/DungeonTilemap.tscn" type="PackedScene" id=2]
[node name="Node2D" type="Node2D"]
[node name="Player" parent="." instance=ExtResource( 1 )]
position = Vector2( 102, 154 )
[node name="TileMap" parent="." instance=ExtResource( 2 )]
tile_data = PoolIntArray( -1, 0, 8, -65536, 0, 10, -65535, 0, 10, -65534, 0, 10, -65533, 0, 10, -65532, 0, 10, -65531, 0, 10, -65530, 0, 10, -65529, 0, 10, -65528, 0, 10, -65527, 0, 10, -65526, 0, 10, -65525, 0, 10, -65524, 0, 10, -65523, 0, 10, -65522, 0, 10, -65521, 0, 10, -65520, 0, 10, -65519, 0, 10, -65518, 0, 10, -65517, 0, 10, -65516, 0, 11, 65535, 0, 65544, 0, 0, 131078, 1, 0, 196617, 2, 0, 196617, 3, 0, 196617, 4, 0, 196617, 5, 0, 196617, 6, 0, 196617, 7, 0, 196617, 8, 0, 196617, 9, 0, 196617, 10, 0, 196617, 11, 0, 196617, 12, 0, 196617, 13, 0, 196617, 14, 0, 196617, 15, 0, 196617, 16, 0, 196617, 17, 0, 196617, 18, 0, 196617, 19, 0, 131077, 20, 0, 131083, 131071, 0, 65544, 65536, 0, 131083, 65555, 0, 65544, 65556, 0, 131083, 196607, 0, 65544, 131072, 0, 131083, 131091, 0, 65544, 131092, 0, 131083, 262143, 0, 65544, 196608, 0, 131083, 196627, 0, 65544, 196628, 0, 131083, 327679, 0, 65544, 262144, 0, 131083, 262163, 0, 65544, 262164, 0, 131083, 393215, 0, 65544, 327680, 0, 131083, 327699, 0, 65544, 327700, 0, 131083, 458751, 0, 65544, 393216, 0, 131083, 393235, 0, 65544, 393236, 0, 131083, 524287, 0, 65544, 458752, 0, 131083, 458771, 0, 65544, 458772, 0, 131083, 589823, 0, 65544, 524288, 0, 131083, 524307, 0, 65544, 524308, 0, 131083, 655359, 0, 65544, 589824, 0, 131083, 589843, 0, 65544, 589844, 0, 131083, 720895, 0, 65544, 655360, 0, 65542, 655361, 0, 10, 655362, 0, 10, 655363, 0, 10, 655364, 0, 10, 655365, 0, 10, 655366, 0, 10, 655367, 0, 10, 655368, 0, 10, 655369, 0, 10, 655370, 0, 10, 655371, 0, 10, 655372, 0, 10, 655373, 0, 10, 655374, 0, 10, 655375, 0, 10, 655376, 0, 10, 655377, 0, 10, 655378, 0, 10, 655379, 0, 65541, 655380, 0, 131083, 786431, 0, 196616, 720896, 0, 196617, 720897, 0, 196617, 720898, 0, 196617, 720899, 0, 196617, 720900, 0, 196617, 720901, 0, 196617, 720902, 0, 196617, 720903, 0, 196617, 720904, 0, 196617, 720905, 0, 196617, 720906, 0, 196617, 720907, 0, 196617, 720908, 0, 196617, 720909, 0, 196617, 720910, 0, 196617, 720911, 0, 196617, 720912, 0, 196617, 720913, 0, 196617, 720914, 0, 196617, 720915, 0, 196617, 720916, 0, 196619 )

94
project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "StateMachine",
"language": "GDScript",
"path": "res://script/StateMachine.gd"
} ]
_global_script_class_icons={
"StateMachine": ""
}
[application]
config/name="Gamejam"
run/main_scene="res://levels/test.tscn"
config/icon="res://icon.png"
[autoload]
UserData="*res://addons/github-integration/scripts/user_data.gd"
IconLoaderGithub="*res://addons/github-integration/scripts/IconLoaderGithub.gd"
RestHandler="*res://addons/github-integration/scripts/RestHandler.gd"
[display]
window/size/width=320
window/size/height=180
window/size/test_width=1280
window/size/test_height=720
window/stretch/mode="2d"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( "github-integration" )
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[input]
up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
environment/default_environment="res://default_env.tres"