edited art
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art/Pedestal.png
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art/Pedestal.png
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Before Width: | Height: | Size: 300 B After Width: | Height: | Size: 221 B |
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@ -115,6 +115,11 @@ shoot={
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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inventory={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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@ -17,9 +17,12 @@ position = Vector2( 160, 170 )
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texture = ExtResource( 2 )
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[node name="Hearts" type="TextureProgress" parent="Player UI Frame 2"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = -47.0
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margin_top = -6.0
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margin_bottom = 6.0
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margin_right = -106.0
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margin_bottom = -14.0
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max_value = 3.0
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step = 0.5
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value = 3.0
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@ -29,10 +32,12 @@ __meta__ = {
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}
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[node name="Energy" type="TextureProgress" parent="Player UI Frame 2"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 4.0
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margin_top = -4.99998
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margin_right = 42.0
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margin_bottom = 4.00002
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margin_right = -64.0
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margin_bottom = -16.0
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max_value = 5.0
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step = 1.0
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value = 5.0
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