All projectiles work!
6
Player/PlayerVariables.gd
Normal file
|
@ -0,0 +1,6 @@
|
|||
extends Node
|
||||
|
||||
var position: Vector2 = Vector2()
|
||||
var health: float = -1
|
||||
var energy: float = -1
|
||||
var unlocked: Array = [Globals.Conduit2]
|
|
@ -1,40 +1,18 @@
|
|||
[gd_scene load_steps=5 format=2]
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://ai/Hell Projectile.gd" type="Script" id=1]
|
||||
[ext_resource path="res://art/Bad Fireball.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="Animation" id=1]
|
||||
resource_name = "Fireeball"
|
||||
length = 0.2
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Bad Fireball:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.1 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 1, 0 ]
|
||||
}
|
||||
[ext_resource path="res://art/Fireball.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=2]
|
||||
radius = 4.54199
|
||||
|
||||
[node name="KinematicBody2D" type="KinematicBody2D"]
|
||||
collision_layer = 8
|
||||
collision_layer = 16
|
||||
collision_mask = 3
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="BadFireball" type="Sprite" parent="."]
|
||||
texture = ExtResource( 2 )
|
||||
hframes = 2
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="BadFireball"]
|
||||
autoplay = "Fireeball"
|
||||
anims/Fireeball = SubResource( 1 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 2 )
|
||||
|
|
11
ai/Enemy.gd
|
@ -3,18 +3,23 @@ extends KinematicBody2D
|
|||
class_name Enemy
|
||||
|
||||
var speed = 60
|
||||
var gravity = 500
|
||||
var gravity = 200
|
||||
var health = 1
|
||||
var knockback_amount = 1000
|
||||
var knockback = Vector2.ZERO
|
||||
const UP = Vector2(0, -1)
|
||||
|
||||
var velocity = Vector2()
|
||||
|
||||
func get_player_position():
|
||||
return Player.position
|
||||
|
||||
func get_type():
|
||||
return "enemy"
|
||||
|
||||
func apply_gravity(delta, modifier = 1):
|
||||
velocity.y += gravity * delta * modifier
|
||||
|
||||
if is_on_wall() and is_on_floor():
|
||||
velocity.y = -150
|
||||
func do_knockback(normal):
|
||||
knockback = normal
|
||||
|
||||
|
|
|
@ -1,14 +1,7 @@
|
|||
extends Projectile
|
||||
extends EnemyProjectile
|
||||
|
||||
func launch_right():
|
||||
velocity = (Vector2.RIGHT * speed)
|
||||
func launch_left():
|
||||
velocity = (Vector2.LEFT * speed)
|
||||
func launch_upleft():
|
||||
velocity = (Vector2(1, -1).normalized() * speed)
|
||||
func launch_upright():
|
||||
velocity = (Vector2(-1, -1).normalized() * speed)
|
||||
func on_impact(collision):
|
||||
if collision.collider.has_method("get_type"):
|
||||
collision.collider.set_health(collision.collider.get_health() - 1)
|
||||
var c = collision.collider
|
||||
if c.has_method("get_type") and c.get_type() == "player":
|
||||
Player.health -= 1
|
||||
queue_free()
|
||||
|
|
88
ai/Hell.gd
|
@ -1,71 +1,47 @@
|
|||
extends KinematicBody2D
|
||||
extends Enemy
|
||||
|
||||
var Hell_Projectile = preload("res://ai/BadFireball.tscn")
|
||||
var speed = 60
|
||||
var gravity =500
|
||||
var health = .5
|
||||
|
||||
const UP = Vector2(0, -1)
|
||||
|
||||
onready var ShootDelay : Timer = $ShootDelay
|
||||
onready var ProjectileSpawn: Node2D = $Position2D
|
||||
onready var PlayerRaycast: RayCast2D = $PlayerRaycast
|
||||
|
||||
var velocity = Vector2()
|
||||
|
||||
func apply_gravity(delta, modifier = 1):
|
||||
velocity.y += gravity * delta * modifier
|
||||
func _ready():
|
||||
health = 0.5
|
||||
|
||||
func _physics_process(_delta):
|
||||
var dist = global_position.distance_to(Globals.player)
|
||||
if Globals.player != null:
|
||||
if $RayCast2D.get_collider() != null && $RayCast2D.get_collider().has_method("get_type") and $RayCast2D.get_collider().get_type() == "player":
|
||||
velocity = Vector2(0, 0)
|
||||
if ShootDelay.is_stopped():
|
||||
var temp = Hell_Projectile.instance()
|
||||
get_tree().current_scene.add_child(temp)
|
||||
temp.global_position = ProjectileSpawn.global_position
|
||||
temp.launch_left()
|
||||
ShootDelay.start()
|
||||
queue_free()
|
||||
elif $RayCast2D2.get_collider() != null && $RayCast2D2.get_collider().has_method("get_type") and $RayCast2D2.get_collider().get_type() == "player":
|
||||
velocity = Vector2(0, 0)
|
||||
if ShootDelay.is_stopped():
|
||||
var temp = Hell_Projectile.instance()
|
||||
get_tree().current_scene.add_child(temp)
|
||||
temp.global_position = ProjectileSpawn.global_position
|
||||
temp.launch_right()
|
||||
ShootDelay.start()
|
||||
queue_free()
|
||||
elif $RayCast2D3.get_collider() != null && $RayCast2D3.get_collider().has_method("get_type") and $RayCast2D3.get_collider().get_type() == "player":
|
||||
velocity = Vector2(0, 0)
|
||||
if ShootDelay.is_stopped():
|
||||
var temp = Hell_Projectile.instance()
|
||||
get_tree().current_scene.add_child(temp)
|
||||
temp.global_position = ProjectileSpawn.global_position
|
||||
temp.launch_upleft()
|
||||
ShootDelay.start()
|
||||
queue_free()
|
||||
elif $RayCast2D4.get_collider() != null && $RayCast2D4.get_collider().has_method("get_type") and $RayCast2D4.get_collider().get_type() == "player":
|
||||
velocity = Vector2(0, 0)
|
||||
if ShootDelay.is_stopped():
|
||||
var temp = Hell_Projectile.instance()
|
||||
get_tree().current_scene.add_child(temp)
|
||||
temp.global_position = ProjectileSpawn.global_position
|
||||
temp.launch_upright()
|
||||
ShootDelay.start()
|
||||
queue_free()
|
||||
if knockback != Vector2.ZERO:
|
||||
knockback = lerp(knockback, Vector2.ZERO, 0.5)
|
||||
move_and_slide(-knockback * knockback_amount)
|
||||
if knockback.x < 1 and -1 < knockback.x and knockback.y < 1 and -1 < knockback.y:
|
||||
knockback = Vector2.ZERO
|
||||
return
|
||||
var player_position = get_player_position()
|
||||
var dist = global_position.distance_to(player_position)
|
||||
|
||||
PlayerRaycast.cast_to = player_position - global_position
|
||||
var collider = PlayerRaycast.get_collider()
|
||||
if collider != null && collider.has_method("get_type") && collider.get_type() == "player":
|
||||
shoot_fireball(position.direction_to(player_position))
|
||||
|
||||
if dist <= 400:
|
||||
velocity.x = position.direction_to(player_position).normalized().x * speed
|
||||
else:
|
||||
velocity = Vector2(0, 0)
|
||||
|
||||
if dist <= 400:
|
||||
velocity.x = position.direction_to(Globals.player).normalized().x
|
||||
else:
|
||||
velocity = Vector2(0, 0)
|
||||
apply_gravity(_delta)
|
||||
velocity.x *= speed
|
||||
velocity = move_and_slide(velocity, UP)
|
||||
if velocity.x > 0:
|
||||
$Hell.flip_h = false
|
||||
elif velocity.x < 0:
|
||||
$Hell.flip_h = true
|
||||
|
||||
if is_on_wall() and is_on_floor():
|
||||
velocity.y = -150
|
||||
if health <= 0:
|
||||
queue_free()
|
||||
|
||||
func shoot_fireball(direction):
|
||||
if ShootDelay.is_stopped():
|
||||
var temp = Hell_Projectile.instance()
|
||||
get_tree().current_scene.add_child(temp)
|
||||
temp.global_position = ProjectileSpawn.global_position
|
||||
temp.launch_vector(direction)
|
||||
ShootDelay.start()
|
||||
|
|
41
ai/Hell.tscn
|
@ -3,11 +3,10 @@
|
|||
[ext_resource path="res://art/Hell Dude.png" type="Texture" id=1]
|
||||
[ext_resource path="res://ai/Hell.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=2]
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 5.06709, 5.78183 )
|
||||
|
||||
[sub_resource type="Animation" id=1]
|
||||
resource_name = "Devil"
|
||||
[sub_resource type="Animation" id=2]
|
||||
length = 0.6
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
|
@ -30,31 +29,7 @@ script = ExtResource( 2 )
|
|||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 0, 1.87833 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="RayCast2D" type="RayCast2D" parent="."]
|
||||
position = Vector2( 0, 1.87833 )
|
||||
enabled = true
|
||||
cast_to = Vector2( -80, 0 )
|
||||
collision_mask = 3
|
||||
|
||||
[node name="RayCast2D2" type="RayCast2D" parent="."]
|
||||
position = Vector2( 0, 1.87833 )
|
||||
enabled = true
|
||||
cast_to = Vector2( 80, 0 )
|
||||
collision_mask = 3
|
||||
|
||||
[node name="RayCast2D3" type="RayCast2D" parent="."]
|
||||
position = Vector2( 0, 1.87833 )
|
||||
enabled = true
|
||||
cast_to = Vector2( 80, -25 )
|
||||
collision_mask = 3
|
||||
|
||||
[node name="RayCast2D4" type="RayCast2D" parent="."]
|
||||
position = Vector2( 0, 1.87833 )
|
||||
enabled = true
|
||||
cast_to = Vector2( -80, -25 )
|
||||
collision_mask = 3
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Hell" type="Sprite" parent="."]
|
||||
position = Vector2( -7.56425, -7.87261 )
|
||||
|
@ -65,9 +40,15 @@ frame = 4
|
|||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
autoplay = "Devil"
|
||||
anims/Devil = SubResource( 1 )
|
||||
anims/Devil = SubResource( 2 )
|
||||
|
||||
[node name="ShootDelay" type="Timer" parent="."]
|
||||
wait_time = 1.239
|
||||
wait_time = 2.0
|
||||
one_shot = true
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="."]
|
||||
|
||||
[node name="PlayerRaycast" type="RayCast2D" parent="."]
|
||||
modulate = Color( 0.615686, 1, 0, 1 )
|
||||
enabled = true
|
||||
collision_mask = 3
|
||||
|
|
|
@ -9,19 +9,19 @@ func apply_gravity(delta, modifier = 1):
|
|||
velocity.y += gravity * delta * modifier
|
||||
|
||||
func _physics_process(_delta):
|
||||
var dist = global_position.distance_to(Globals.player)
|
||||
if knockback != Vector2.ZERO:
|
||||
knockback = lerp(knockback, Vector2.ZERO, 0.5)
|
||||
move_and_slide(-knockback * knockback_amount)
|
||||
if knockback.x < 1 and -1 < knockback.x and knockback.y < 1 and -1 < knockback.y:
|
||||
knockback = Vector2.ZERO
|
||||
return
|
||||
var dist = global_position.distance_to(Player.position)
|
||||
if $RayCast2D.get_collider() != null && $RayCast2D.get_collider().has_method("get_type") and $RayCast2D.get_collider().get_type() == "player":
|
||||
velocity = Vector2(0, 0)
|
||||
throw_bone(Vector2.LEFT)
|
||||
elif $RayCast2D2.get_collider() != null && $RayCast2D2.get_collider().has_method("get_type") and $RayCast2D2.get_collider().get_type() == "player":
|
||||
velocity = Vector2(0, 0)
|
||||
throw_bone(Vector2.RIGHT)
|
||||
elif $RayCast2D3.get_collider() != null && $RayCast2D3.get_collider().has_method("get_type") and $RayCast2D3.get_collider().get_type() == "player":
|
||||
velocity = Vector2(0, 0)
|
||||
throw_bone(Vector2.UP + Vector2.LEFT)
|
||||
elif $RayCast2D4.get_collider() != null && $RayCast2D4.get_collider().has_method("get_type") and $RayCast2D4.get_collider().get_type() == "player":
|
||||
velocity = Vector2(0, 0)
|
||||
throw_bone(Vector2.UP + Vector2.RIGHT)
|
||||
else:
|
||||
apply_gravity(_delta)
|
||||
velocity.x *= speed
|
|
@ -1,6 +1,6 @@
|
|||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://script/Skeleton Enemy.gd" type="Script" id=1]
|
||||
[ext_resource path="res://ai/Skeleton Enemy.gd" type="Script" id=1]
|
||||
[ext_resource path="res://art/Skeleton.png" type="Texture" id=3]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
|
|
|
@ -10,7 +10,13 @@ func _ready():
|
|||
speed = 50
|
||||
|
||||
func _physics_process(delta):
|
||||
var player = Globals.player
|
||||
if knockback != Vector2.ZERO:
|
||||
knockback = lerp(knockback, Vector2.ZERO, 0.5)
|
||||
move_and_slide(-knockback * knockback_amount)
|
||||
if knockback.x < 1 and -1 < knockback.x and knockback.y < 1 and -1 < knockback.y:
|
||||
knockback = Vector2.ZERO
|
||||
return
|
||||
var player = Player.position
|
||||
var distance = global_position.distance_to(player)
|
||||
if distance <= 400:
|
||||
if player.x > global_position.x:
|
||||
|
|
BIN
art/Fireball.png
Normal file
After Width: | Height: | Size: 169 B |
34
art/Fireball.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/Fireball.png-4dbb8800c2a107192be56dd08d7bea34.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/Fireball.png"
|
||||
dest_files=[ "res://.import/Fireball.png-4dbb8800c2a107192be56dd08d7bea34.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
|
@ -1,7 +1,9 @@
|
|||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://meta/DungeonTilemap.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://characters/Player.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=2]
|
||||
|
||||
|
||||
|
||||
[node name="World" type="Node2D"]
|
||||
position = Vector2( 6.67419, 7.34163 )
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
[gd_scene load_steps=23 format=2]
|
||||
|
||||
[ext_resource path="res://meta/DungeonTilemap.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://characters/Player.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://Music and Fonts(Misc.)/Tifax-AJ7g.ttf" type="DynamicFontData" id=3]
|
||||
[ext_resource path="res://Music and Fonts(Misc.)/Hawaii Partii - Stranded Lullaby(8-Bit).wav" type="AudioStream" id=4]
|
||||
[ext_resource path="res://script/typewriter.gd" type="Script" id=5]
|
||||
|
@ -12,6 +12,8 @@
|
|||
[ext_resource path="res://art/Mana.png" type="Texture" id=12]
|
||||
[ext_resource path="res://Items/Door.tscn" type="PackedScene" id=13]
|
||||
|
||||
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 169.977, 24.8286 )
|
||||
|
||||
|
|
|
@ -1,12 +1,15 @@
|
|||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://characters/Player.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://meta/DungeonTilemap.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://ai/ogre.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://Items/ChargeWandPickup.tscn" type="PackedScene" id=4]
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
|
||||
[node name="TileMap" parent="." instance=ExtResource( 2 )]
|
||||
tile_data = PoolIntArray( 65536, 0, 8, 65537, 0, 10, 65538, 0, 10, 65539, 0, 10, 65540, 0, 10, 65541, 0, 10, 65542, 0, 10, 65543, 0, 10, 65544, 0, 10, 65545, 0, 10, 65546, 0, 10, 65547, 0, 10, 65548, 0, 10, 65549, 0, 10, 65550, 0, 10, 65551, 0, 10, 65552, 0, 10, 65553, 0, 10, 65554, 0, 10, 65555, 0, 10, 65556, 0, 10, 65557, 0, 10, 65558, 0, 10, 65559, 0, 10, 65560, 0, 10, 65561, 0, 10, 65562, 0, 10, 65563, 0, 10, 65564, 0, 10, 65565, 0, 10, 65566, 0, 10, 65567, 0, 10, 65568, 0, 10, 65569, 0, 11, 131072, 0, 65544, 131073, 0, 131078, 131074, 0, 196617, 131075, 0, 196617, 131076, 0, 196617, 131077, 0, 196617, 131078, 0, 196617, 131079, 0, 196617, 131080, 0, 196617, 131081, 0, 196617, 131082, 0, 196617, 131083, 0, 196617, 131084, 0, 196617, 131085, 0, 196617, 131086, 0, 196617, 131087, 0, 196617, 131088, 0, 196617, 131089, 0, 196617, 131090, 0, 196617, 131091, 0, 196617, 131092, 0, 196617, 131093, 0, 196617, 131094, 0, 196617, 131095, 0, 196617, 131096, 0, 196617, 131097, 0, 196617, 131098, 0, 196617, 131099, 0, 196617, 131100, 0, 196617, 131101, 0, 196617, 131102, 0, 196617, 131103, 0, 196617, 131104, 0, 196617, 131105, 0, 196619, 196608, 0, 65544, 196609, 0, 131083, 262144, 0, 65544, 262145, 0, 131083, 327680, 0, 65544, 327681, 0, 131083, 393216, 0, 65544, 393217, 0, 131083, 458752, 0, 65544, 458753, 0, 131083, 524288, 0, 65544, 524289, 0, 131083, 589824, 0, 65544, 589825, 0, 131083, 589858, 0, 8, 589859, 0, 11, 655360, 0, 65544, 655361, 0, 131083, 655394, 0, 65544, 655395, 0, 131083, 720896, 0, 65544, 720897, 0, 65542, 720898, 0, 10, 720899, 0, 10, 720900, 0, 10, 720901, 0, 10, 720902, 0, 10, 720903, 0, 10, 720904, 0, 10, 720905, 0, 10, 720906, 0, 10, 720907, 0, 10, 720908, 0, 10, 720909, 0, 10, 720910, 0, 10, 720911, 0, 10, 720912, 0, 10, 720913, 0, 10, 720914, 0, 10, 720915, 0, 10, 720916, 0, 10, 720917, 0, 10, 720918, 0, 10, 720919, 0, 10, 720920, 0, 10, 720921, 0, 10, 720922, 0, 10, 720923, 0, 10, 720924, 0, 10, 720925, 0, 10, 720926, 0, 10, 720927, 0, 10, 720928, 0, 10, 720929, 0, 10, 720930, 0, 65541, 720931, 0, 131083, 786432, 0, 196616, 786433, 0, 196617, 786434, 0, 196617, 786435, 0, 196617, 786436, 0, 196617, 786437, 0, 196617, 786438, 0, 196617, 786439, 0, 196617, 786440, 0, 196617, 786441, 0, 196617, 786442, 0, 196617, 786443, 0, 196617, 786444, 0, 196617, 786445, 0, 196617, 786446, 0, 196617, 786447, 0, 196617, 786448, 0, 196617, 786449, 0, 196617, 786450, 0, 196617, 786451, 0, 196617, 786452, 0, 196617, 786453, 0, 196617, 786454, 0, 196617, 786455, 0, 196617, 786456, 0, 196617, 786457, 0, 196617, 786458, 0, 196617, 786459, 0, 196617, 786460, 0, 196617, 786461, 0, 196617, 786462, 0, 196617, 786463, 0, 196617, 786464, 0, 196617, 786465, 0, 196617, 786466, 0, 196617, 786467, 0, 196619 )
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource( 1 )]
|
||||
position = Vector2( 60, 176 )
|
||||
|
||||
|
|
BIN
magic/Projectiles/EcoBeam.png
Normal file
After Width: | Height: | Size: 117 B |
34
magic/Projectiles/EcoBeam.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/EcoBeam.png-3c551f43d01aa1bf4191dfc734ada98c.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://magic/Projectiles/EcoBeam.png"
|
||||
dest_files=[ "res://.import/EcoBeam.png-3c551f43d01aa1bf4191dfc734ada98c.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
BIN
magic/Projectiles/ExplosiveBeam.png
Normal file
After Width: | Height: | Size: 117 B |
34
magic/Projectiles/ExplosiveBeam.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/ExplosiveBeam.png-7c64be86fe9e64da3dbfe24ba50eb32b.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://magic/Projectiles/ExplosiveBeam.png"
|
||||
dest_files=[ "res://.import/ExplosiveBeam.png-7c64be86fe9e64da3dbfe24ba50eb32b.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
BIN
magic/Projectiles/KnockbackBeam.png
Normal file
After Width: | Height: | Size: 117 B |
34
magic/Projectiles/KnockbackBeam.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/KnockbackBeam.png-f6b07692e76f654be45e1dacdb7f97cd.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://magic/Projectiles/KnockbackBeam.png"
|
||||
dest_files=[ "res://.import/KnockbackBeam.png-f6b07692e76f654be45e1dacdb7f97cd.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
BIN
magic/Projectiles/PhantomBeam.png
Normal file
After Width: | Height: | Size: 116 B |
34
magic/Projectiles/PhantomBeam.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/PhantomBeam.png-ec0a238ba461b69d1e112c9f9f20d6d2.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://magic/Projectiles/PhantomBeam.png"
|
||||
dest_files=[ "res://.import/PhantomBeam.png-ec0a238ba461b69d1e112c9f9f20d6d2.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
|
@ -3,3 +3,17 @@ extends Projectile
|
|||
func _ready():
|
||||
energy_cost = 2
|
||||
damage = 1
|
||||
|
||||
|
||||
func on_impact(collision):
|
||||
if collision.collider.has_method("get_type") && collision.collider.get_type() == "enemy":
|
||||
var c = collision.collider
|
||||
c.health -= damage * damage_mod
|
||||
c.do_knockback(collision.normal)
|
||||
queue_free()
|
||||
elif bounces_left != 0:
|
||||
bounces_left -= 1
|
||||
look_at(position + velocity.bounce(collision.normal))
|
||||
launch(null, null)
|
||||
else:
|
||||
queue_free()
|
||||
|
|
|
@ -1,16 +1 @@
|
|||
extends Sprite
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
||||
extends Wand
|
||||
|
|
|
@ -60,10 +60,11 @@ UserData="*res://addons/github-integration/scripts/user_data.gd"
|
|||
IconLoaderGithub="*res://addons/github-integration/scripts/IconLoaderGithub.gd"
|
||||
RestHandler="*res://addons/github-integration/scripts/RestHandler.gd"
|
||||
Globals="*res://script/globals.gd"
|
||||
Player="*res://Player/PlayerVariables.gd"
|
||||
|
||||
[debug]
|
||||
|
||||
settings/fps/force_fps=60
|
||||
settings/stdout/print_fps=true
|
||||
|
||||
[display]
|
||||
|
||||
|
@ -112,11 +113,19 @@ ui_accept={
|
|||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
<<<<<<< Updated upstream
|
||||
ui_up={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
|
||||
=======
|
||||
ui_end={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777230,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
|
||||
>>>>>>> Stashed changes
|
||||
]
|
||||
}
|
||||
up={
|
||||
|
@ -154,11 +163,6 @@ inventory={
|
|||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
open={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[layer_names]
|
||||
|
||||
|
@ -168,6 +172,7 @@ open={
|
|||
2d_physics/layer_2="World"
|
||||
2d_physics/layer_3="Enemy"
|
||||
2d_physics/layer_4="Projectiles"
|
||||
2d_physics/layer_5="Enemy Projectile"
|
||||
|
||||
[rendering]
|
||||
|
||||
|
|
|
@ -42,6 +42,10 @@ onready var Effect3 = $Inventory/Effects/Effect3
|
|||
onready var Effect4 = $Inventory/Effects/Effect4
|
||||
###
|
||||
|
||||
func _ready():
|
||||
for id in Player.unlocked:
|
||||
add_item(id)
|
||||
|
||||
func _process(delta):
|
||||
if Input.is_action_just_pressed("inventory"):
|
||||
set_open(!open)
|
||||
|
@ -56,7 +60,6 @@ func _process(delta):
|
|||
else:
|
||||
ProjectileSelect.visible = true
|
||||
|
||||
|
||||
func _input(event):
|
||||
if event.is_action_pressed("ui_end"):
|
||||
set_open(false)
|
||||
|
|
|
@ -43,16 +43,17 @@ func get_type():
|
|||
|
||||
func set_health(value):
|
||||
Stats.set_health(value)
|
||||
emit_signal("health_updated", value)
|
||||
|
||||
func get_health():
|
||||
return Stats.get_health()
|
||||
|
||||
func set_energy(value):
|
||||
Stats.set_energy(value)
|
||||
emit_signal("energy_updated", value)
|
||||
|
||||
func get_energy():
|
||||
return Stats.get_energy()
|
||||
|
||||
|
||||
func _ready():
|
||||
gravity = 2 * max_jump_height / pow(jump_duration, 2)
|
||||
|
@ -60,9 +61,8 @@ func _ready():
|
|||
min_jump_velocity = -sqrt(2 * gravity * min_jump_height)
|
||||
walljump_velocity = -sqrt(2 * gravity * walljump_height)
|
||||
|
||||
|
||||
func _physics_process(delta):
|
||||
Globals.player = position
|
||||
Player.position = global_position - Vector2(0, 10)
|
||||
emit_signal("grounded_updated", is_on_floor())
|
||||
if get_health() <= 0:
|
||||
get_tree().change_scene("res://Title/Death Screen'.tscn")
|
||||
|
@ -84,8 +84,6 @@ func jump():
|
|||
velocity.y = max_jump_velocity
|
||||
CoyoteTimer.stop()
|
||||
|
||||
|
||||
|
||||
func apply_gravity(delta, modifier = 1):
|
||||
velocity.y += gravity * delta * modifier
|
||||
|
||||
|
@ -101,13 +99,11 @@ func apply_movement():
|
|||
var was_grounded = is_grounded
|
||||
is_grounded = is_on_floor()
|
||||
|
||||
|
||||
func get_movement_weight():
|
||||
if is_on_floor():
|
||||
return 0.2
|
||||
else:
|
||||
return 0.07
|
||||
|
||||
|
||||
func _on_Area2D_body_entered(body):
|
||||
pass
|
||||
|
|
BIN
ui/Inventory.png
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.2 KiB |
|
@ -59,9 +59,9 @@ texture = ExtResource( 1 )
|
|||
|
||||
[node name="Conduit1" type="TextureButton" parent="Inventory/Conduits"]
|
||||
light_mask = -2147483647
|
||||
margin_left = -79.0
|
||||
margin_left = -47.0
|
||||
margin_top = -30.0
|
||||
margin_right = -65.0
|
||||
margin_right = -33.0
|
||||
margin_bottom = -12.0
|
||||
mouse_filter = 1
|
||||
action_mode = 0
|
||||
|
@ -77,9 +77,9 @@ position = Vector2( 7, 9 )
|
|||
|
||||
[node name="Conduit2" type="TextureButton" parent="Inventory/Conduits"]
|
||||
light_mask = -2147483647
|
||||
margin_left = -58.0
|
||||
margin_left = -26.0
|
||||
margin_top = -30.0
|
||||
margin_right = -39.0
|
||||
margin_right = -7.0
|
||||
margin_bottom = -8.0
|
||||
action_mode = 0
|
||||
texture_normal = ExtResource( 4 )
|
||||
|
@ -94,10 +94,10 @@ position = Vector2( 9, 9 )
|
|||
|
||||
[node name="Conduit3" type="TextureButton" parent="Inventory/Conduits"]
|
||||
light_mask = -2147483647
|
||||
margin_left = -81.0
|
||||
margin_top = -8.0
|
||||
margin_right = -64.0
|
||||
margin_bottom = 14.0
|
||||
margin_left = -49.0
|
||||
margin_top = -6.0
|
||||
margin_right = -32.0
|
||||
margin_bottom = 16.0
|
||||
action_mode = 0
|
||||
texture_normal = ExtResource( 5 )
|
||||
expand = true
|
||||
|
@ -111,10 +111,10 @@ position = Vector2( 9, 10 )
|
|||
|
||||
[node name="Conduit4" type="TextureButton" parent="Inventory/Conduits"]
|
||||
light_mask = -2147483647
|
||||
margin_left = -58.0
|
||||
margin_top = -8.0
|
||||
margin_right = -40.0
|
||||
margin_bottom = 14.0
|
||||
margin_left = -24.0
|
||||
margin_top = -6.0
|
||||
margin_right = -6.0
|
||||
margin_bottom = 16.0
|
||||
action_mode = 0
|
||||
texture_normal = ExtResource( 6 )
|
||||
expand = true
|
||||
|
@ -129,10 +129,10 @@ position = Vector2( 9, 10 )
|
|||
[node name="Projectiles" type="Node2D" parent="Inventory"]
|
||||
|
||||
[node name="Projectile1" type="TextureButton" parent="Inventory/Projectiles"]
|
||||
margin_left = -28.0
|
||||
margin_top = -30.0
|
||||
margin_right = -12.0
|
||||
margin_bottom = -16.0
|
||||
margin_left = 4.0
|
||||
margin_top = -29.0
|
||||
margin_right = 20.0
|
||||
margin_bottom = -11.0
|
||||
action_mode = 0
|
||||
texture_normal = ExtResource( 8 )
|
||||
expand = true
|
||||
|
@ -145,10 +145,10 @@ __meta__ = {
|
|||
position = Vector2( 9, 7 )
|
||||
|
||||
[node name="Projectile2" type="TextureButton" parent="Inventory/Projectiles"]
|
||||
margin_left = 7.0
|
||||
margin_left = 29.0
|
||||
margin_top = -30.0
|
||||
margin_right = 23.0
|
||||
margin_bottom = -16.0
|
||||
margin_right = 45.0
|
||||
margin_bottom = -12.0
|
||||
action_mode = 0
|
||||
texture_normal = ExtResource( 7 )
|
||||
expand = true
|
||||
|
@ -161,10 +161,10 @@ __meta__ = {
|
|||
position = Vector2( 8, 7 )
|
||||
|
||||
[node name="Projectile3" type="TextureButton" parent="Inventory/Projectiles"]
|
||||
margin_left = -28.0
|
||||
margin_top = -10.0
|
||||
margin_right = -12.0
|
||||
margin_bottom = 4.0
|
||||
margin_left = 4.0
|
||||
margin_top = -2.0
|
||||
margin_right = 20.0
|
||||
margin_bottom = 17.0
|
||||
action_mode = 0
|
||||
texture_normal = ExtResource( 9 )
|
||||
expand = true
|
||||
|
@ -177,10 +177,10 @@ __meta__ = {
|
|||
position = Vector2( 9, 7 )
|
||||
|
||||
[node name="Projectile4" type="TextureButton" parent="Inventory/Projectiles"]
|
||||
margin_left = 7.0
|
||||
margin_top = -10.0
|
||||
margin_right = 23.0
|
||||
margin_bottom = 4.0
|
||||
margin_left = 29.0
|
||||
margin_top = -2.0
|
||||
margin_right = 45.0
|
||||
margin_bottom = 17.0
|
||||
action_mode = 0
|
||||
texture_normal = ExtResource( 10 )
|
||||
expand = true
|
||||
|
@ -192,9 +192,6 @@ __meta__ = {
|
|||
[node name="Position2D" type="Position2D" parent="Inventory/Projectiles/Projectile4"]
|
||||
position = Vector2( 8, 7 )
|
||||
|
||||
[node name="Effects" type="Node2D" parent="Inventory"]
|
||||
visible = false
|
||||
|
||||
[node name="Button" type="TextureButton" parent="Inventory"]
|
||||
margin_left = -22.0
|
||||
margin_top = 35.0
|
||||
|
|
|
@ -9,6 +9,16 @@ var health = 3 setget set_health, get_health
|
|||
var energy = 5 setget set_energy, get_energy
|
||||
var is_burnout = false
|
||||
|
||||
func _ready():
|
||||
print(Player.energy)
|
||||
if Player.health == -1:
|
||||
Player.health = Hearts.max_value
|
||||
if Player.energy == -1:
|
||||
Player.energy = Energybar.max_value
|
||||
print("max")
|
||||
set_health(Player.health)
|
||||
set_energy(Player.energy)
|
||||
|
||||
func _on_Regen_timeout():
|
||||
set_energy(get_accurate_energy() + 1)
|
||||
if get_accurate_energy() == Energybar.max_value:
|
||||
|
@ -18,9 +28,12 @@ func _process(delta):
|
|||
if get_accurate_energy() < Energybar.max_value and Regen.is_stopped():
|
||||
Regen.start()
|
||||
BurnoutSprite.visible = is_burnout
|
||||
set_health(Player.health)
|
||||
set_energy(Player.energy)
|
||||
|
||||
func set_health(value):
|
||||
Hearts.value = clamp(value, Hearts.min_value, Hearts.max_value)
|
||||
Player.health = get_health()
|
||||
|
||||
func get_health():
|
||||
return Hearts.value
|
||||
|
@ -29,6 +42,7 @@ func set_energy(value):
|
|||
Energybar.value = clamp(value, Energybar.min_value, Energybar.max_value)
|
||||
if Energybar.value == 0:
|
||||
is_burnout = true
|
||||
Player.energy = get_accurate_energy()
|
||||
|
||||
func get_energy():
|
||||
if is_burnout == true:
|
||||
|
|