Auto stash before merge of "master" and "origin/master"
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1d6b2b0ecd
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@ -1,13 +1,13 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://art/Wand.png" type="Texture" id=1]
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[ext_resource path="res://script/BasicWand.gd" type="Script" id=2]
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[ext_resource path="res://script/BasicWand.gd" type="Script" id=1]
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[ext_resource path="res://art/Wand.png" type="Texture" id=2]
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[node name="Wand" type="Sprite"]
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position = Vector2( 7, 0 )
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rotation = 1.5708
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texture = ExtResource( 1 )
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script = ExtResource( 2 )
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texture = ExtResource( 2 )
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script = ExtResource( 1 )
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[node name="ProjectileSpawn" type="Position2D" parent="."]
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position = Vector2( -6.11959e-07, -7 )
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@ -1,13 +1,13 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://art/Wand.png" type="Texture" id=1]
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[ext_resource path="res://script/BasicWand.gd" type="Script" id=2]
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[ext_resource path="res://script/BasicWand.gd" type="Script" id=1]
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[ext_resource path="res://art/Wand.png" type="Texture" id=2]
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[node name="Conduit1" type="Sprite"]
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position = Vector2( 7, 0 )
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rotation = 1.5708
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texture = ExtResource( 1 )
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script = ExtResource( 2 )
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texture = ExtResource( 2 )
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script = ExtResource( 1 )
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[node name="ProjectileSpawn" type="Position2D" parent="."]
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position = Vector2( -6.11959e-07, -7 )
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@ -7,10 +7,10 @@ enum {Effect1, Effect2, Effect3, Effect4}
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const TILE_SIZE = 16
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###
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var conduit1_ps = preload("res://magic/Wands/Conduit1.tscn")
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var conduit2_ps
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var conduit3_ps
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var conduit4_ps
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var conduit1_ps = preload("res://magic/Wands/ChargedWand.tscn")
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var conduit2_ps = preload("res://magic/Wands/TripleWand.tscn")
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var conduit3_ps =
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var conduit4_ps =
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var projectile1_ps = preload("res://magic/projectiles/Projectile1.tscn")
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var projectile2_ps
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@ -1,8 +1,9 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://ui/Inventory.png" type="Texture" id=1]
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[ext_resource path="res://script/Inventory.gd" type="Script" id=2]
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[ext_resource path="res://art/Wand.png" type="Texture" id=3]
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[ext_resource path="res://art/TripleWand.png" type="Texture" id=4]
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[sub_resource type="Animation" id=1]
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resource_name = "SlideIn"
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@ -62,9 +63,23 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Conduit2" type="TextureButton" parent="Inventory/Conduits"]
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light_mask = -2147483647
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margin_left = -55.0
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margin_top = -20.0
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margin_right = -39.0
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margin_bottom = 2.0
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toggle_mode = true
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action_mode = 0
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texture_normal = ExtResource( 4 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Projectiles" type="Node2D" parent="Inventory"]
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visible = false
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[node name="Effects" type="Node2D" parent="Inventory"]
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visible = false
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[connection signal="toggled" from="Inventory/Conduits/Conduit1" to="." method="_on_Conduit1_toggled"]
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[connection signal="toggled" from="Inventory/Conduits/Conduit2" to="." method="_on_Conduit1_toggled"]
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