Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
e0301456a7
BIN
Music and Fonts(Misc.)/Hawaii Partii - Labyrinth (8-Bit).wav
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Music and Fonts(Misc.)/Hawaii Partii - Labyrinth (8-Bit).wav
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@ -0,0 +1,21 @@
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/Hawaii Partii - Labyrinth (8-Bit).wav-510614bcb7d5cfd2ff8f19601b4cdc47.sample"
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[deps]
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source_file="res://Music and Fonts(Misc.)/Hawaii Partii - Labyrinth (8-Bit).wav"
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dest_files=[ "res://.import/Hawaii Partii - Labyrinth (8-Bit).wav-510614bcb7d5cfd2ff8f19601b4cdc47.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop=true
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compress/mode=0
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/Hawaii Partii - Stranded Lullaby(8-Bit).wav-de6591e062fec68f033210a2e9cdbdd0.sample"
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[deps]
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source_file="res://Music and Fonts(Misc.)/Hawaii Partii - Stranded Lullaby(8-Bit).wav"
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dest_files=[ "res://.import/Hawaii Partii - Stranded Lullaby(8-Bit).wav-de6591e062fec68f033210a2e9cdbdd0.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop=true
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compress/mode=0
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@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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<<<<<<< Updated upstream:Title/Tilte.tscn
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[ext_resource path="res://Title/Quit 1.png" type="Texture" id=1]
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@ -51,5 +51,10 @@ expand = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 7 )
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volume_db = -36.349
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autoplay = true
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[connection signal="pressed" from="TextureButton" to="." method="_on_TextureButton_pressed"]
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[connection signal="pressed" from="TextureButton2" to="." method="_on_TextureButton2_pressed"]
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@ -75,6 +75,16 @@ texture={
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"stream": false,
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"svg/scale": 1.0
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}
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wav={
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"compress/mode": 0,
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"edit/loop": true,
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"edit/normalize": false,
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"edit/trim": false,
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"force/8_bit": false,
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"force/max_rate": false,
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"force/max_rate_hz": 44100,
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"force/mono": false
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}
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[input]
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@ -13,4 +13,4 @@ func launch(direction: Vector2):
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velocity = direction * speed
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func on_impact():
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queue_free()
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queue_free()
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