the-crypt/magic/Projectiles/Projectile.gd
2020-07-19 19:15:43 -05:00

21 lines
476 B
GDScript

extends KinematicBody2D
class_name Projectile
export var speed = 300
var velocity = Vector2.ZERO
var energy_cost = 1
onready var Hit = get_node("Node/Hit")
onready var Hit_Wall = get_node("Node/Hit Wall")
func _physics_process(delta):
var collision = move_and_collide(velocity * delta)
if collision != null:
on_impact(collision)
func launch(wand, effect):
velocity = (Vector2(speed, 0)).rotated(rotation)
return energy_cost
func on_impact(collision):
queue_free()