28 lines
541 B
GDScript
28 lines
541 B
GDScript
extends Sprite
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export var unlocked: bool = true
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export var next_scene: String = ""
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onready var door = get_node("AnimationPlayer")
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func _process(delta):
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print(next_scene)
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if $Area2D.get_overlapping_bodies().size() != 0:
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if unlocked:
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$Label.text = "F to Open"
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if Input.is_action_pressed("open"):
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Player.current_scene = next_scene
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get_tree().change_scene(next_scene)
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else:
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$Label.text = "Locked"
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$Label.visible = true
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else:
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$Label.visible = false
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func lock():
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unlocked = false
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func unlock():
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unlocked = true
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