the-crypt/Player/PlayerVariables.gd

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GDScript3
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extends Node
var position: Vector2 = Vector2()
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var health = null
var energy = null
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var unlocked: Array = [Globals.Conduit2]
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var current_scene: PackedScene
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func respawn():
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health = null
energy = null
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func reset_magic():
unlocked = []
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