the-crypt/Title/Death Screen'.gd

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GDScript3
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extends Sprite
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_TextureButton_pressed():
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Player.respawn()
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print(Player.current_scene)
get_tree().change_scene(""+Player.current_scene+"")
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func _on_TextureButton2_pressed():
get_tree().quit()