2020-07-19 11:58:12 -05:00
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extends Sprite
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_TextureButton_pressed():
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2020-07-21 01:07:58 -05:00
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Player.respawn()
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2020-07-23 01:44:41 -05:00
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print(Player.current_scene)
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get_tree().change_scene(""+Player.current_scene+"")
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2020-07-19 11:58:12 -05:00
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func _on_TextureButton2_pressed():
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get_tree().quit()
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