the-crypt/levels/World.tscn

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text = "AH! I see you finally came after like, forever!"
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text = "------>"
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text = "This is the charge wand!"
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text = "Press 'E'and equip a spell to be able to shoot"
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text = "Each spell does something different"
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margin_left = 1425.66
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text = "This spell takes no mana but does little damage"
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text = "This is your Mana, your wand uses Mana, so don't let it run out."
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text = "You'll see the rest later on ;)"
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text = "Press 'F' to open stuff"
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text = "Be weary, your path to wizard greatness belies in the dungeon behind this door, a dungeon contaning creatures from tartarus itself"
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text = "Press 'E' to view and equip wands"
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text = "The Charge wand's ablity is to Hold 'Left Mouse Button' to charge a shot"
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custom_fonts/font = SubResource( 2 )
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text = "W and Space
Jump
^ ^"
autowrap = true
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percent_visible = 0.0
__meta__ = {
"_edit_use_anchors_": false
}
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[node name="AnimationPlayer" type="AnimationPlayer" parent="text/Text2"]
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autoplay = "Ok"
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anims/Ok = SubResource( 9 )
"anims/Type Writer" = SubResource( 10 )
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[node name="Text3" type="Node" parent="text"]
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[node name="sample_text" type="Label" parent="text/Text3"]
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margin_left = 68.1541
margin_top = 165.595
margin_right = 871.155
margin_bottom = 238.595
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custom_fonts/font = SubResource( 2 )
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text = "<A and S> Walk also arrow keys work the same!
"
autowrap = true
__meta__ = {
"_edit_use_anchors_": false
}
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[node name="AnimationPlayer2" type="AnimationPlayer" parent="text/Text3"]
autoplay = "Type Writer"
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"anims/Type Writer" = SubResource( 11 )
[node name="ChargeWandPickup" parent="." instance=ExtResource( 8 )]
position = Vector2( 845.89, 135.451 )
[node name="ecoprojectile" type="Sprite" parent="."]
position = Vector2( 1459.45, 42.782 )
scale = Vector2( 1.41714, 1.41714 )
texture = ExtResource( 9 )
[node name="Mana" type="Sprite" parent="."]
position = Vector2( 1581.08, 38.1216 )
scale = Vector2( 2.66787, 2.66787 )
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texture = ExtResource( 12 )
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[node name="Skeleton Enemy" parent="." instance=ExtResource( 11 )]
position = Vector2( 149.132, 146.16 )
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[connection signal="body_entered" from="Area2D" to="text/Text2" method="_on_body_entered"]
[connection signal="body_entered" from="Area2D" to="Player" method="_on_Area2D_body_entered"]